PaletteContainer
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@ -6,6 +6,7 @@ import (
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/Tnze/go-mc/save"
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"io"
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"math/bits"
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"sync"
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)
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@ -20,33 +21,74 @@ type DimInfo struct {
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HashedSeed uint64
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}
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type SimpleDim struct {
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Columns map[struct{ X, Z int }]*struct {
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sync.Mutex
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type ChunkPos struct{ X, Z int }
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type Chunk struct {
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sync.Mutex
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sections []Section
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HeightMaps *save.BitStorage
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}
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type Section struct {
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blockCount int16
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States *save.PaletteContainer
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Biomes *save.PaletteContainer
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}
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func (s *Section) WriteTo(w io.Writer) (int64, error) {
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return pk.Tuple{
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pk.Short(s.blockCount),
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s.States,
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s.Biomes,
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}.WriteTo(w)
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}
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func (s *Section) ReadFrom(r io.Reader) (int64, error) {
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return pk.Tuple{
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pk.Short(s.blockCount),
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s.States,
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s.Biomes,
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}.ReadFrom(r)
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}
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func EmptyChunk(secs int) *Chunk {
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sections := make([]Section, secs)
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for i := range sections {
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sections[i] = Section{
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blockCount: 0,
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States: save.NewStatesPaletteContainer(nil, 16*16*16),
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Biomes: save.NewBiomesPaletteContainer(nil, 4*4*4),
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}
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}
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return &Chunk{
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sections: sections,
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HeightMaps: save.NewBitStorage(bits.Len(uint(secs)*16), 16*16, nil),
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}
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}
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type chunkData struct {
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HeightMaps save.BitStorage
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BlockState save.BitStorage
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Biomes save.BitStorage
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}
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func (c *chunkData) WriteTo(w io.Writer) (int64, error) {
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func (c *Chunk) WriteTo(w io.Writer) (int64, error) {
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data, err := c.Data()
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if err != nil {
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return 0, err
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}
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return pk.Tuple{
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// Heightmaps
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pk.NBT(struct {
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MotionBlocking []uint64 `nbt:"MOTION_BLOCKING"`
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}{c.HeightMaps.Raw()}),
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pk.ByteArray(c.Data()), // TODO: Chunk Data
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pk.VarInt(0), // TODO: Block Entity
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pk.ByteArray(data),
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pk.VarInt(0), // TODO: Block Entity
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}.WriteTo(w)
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}
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func (c *chunkData) Data() []byte {
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func (c *Chunk) Data() ([]byte, error) {
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var buff bytes.Buffer
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_, _ = pk.Short(0).WriteTo(&buff)
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return buff.Bytes()
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for _, section := range c.sections {
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_, err := section.WriteTo(&buff)
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if err != nil {
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return nil, err
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}
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}
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return buff.Bytes(), nil
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}
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type lightData struct {
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@ -76,13 +118,36 @@ func (l *lightData) WriteTo(w io.Writer) (int64, error) {
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}.WriteTo(w)
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}
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type SimpleDim struct {
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numOfSection int
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Columns map[ChunkPos]*Chunk
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}
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func NewSimpleDim(secs int) *SimpleDim {
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return &SimpleDim{
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numOfSection: secs,
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Columns: make(map[ChunkPos]*Chunk),
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}
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}
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func (s *SimpleDim) LoadChunk(pos ChunkPos, c *Chunk) {
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s.Columns[pos] = c
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}
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func (s *SimpleDim) Info() DimInfo {
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return DimInfo{
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Name: "minecraft:overworld",
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HashedSeed: 0,
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}
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}
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func (s *SimpleDim) PlayerJoin(p *Player) {
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for pos, column := range s.Columns {
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column.Lock()
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packet := pk.Marshal(
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packetid.ClientboundLevelChunkWithLight,
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pk.Int(pos.X), pk.Int(pos.Z),
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&chunkData{},
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column,
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&lightData{
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SkyLightMask: make(pk.BitSet, (16*16*16-1)>>6+1),
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BlockLightMask: make(pk.BitSet, (16*16*16-1)>>6+1),
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@ -97,6 +162,18 @@ func (s *SimpleDim) PlayerJoin(p *Player) {
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return
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}
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}
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err := p.WritePacket(Packet757(pk.Marshal(
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packetid.ClientboundPlayerPosition,
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pk.Double(0), pk.Double(0), pk.Double(0),
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pk.Float(0), pk.Float(0),
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pk.Byte(0),
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pk.VarInt(0),
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pk.Boolean(true),
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)))
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if err != nil {
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return
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}
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}
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func (s *SimpleDim) PlayerQuit(p *Player) {
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