PaletteContainer
This commit is contained in:
@ -1,17 +0,0 @@
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{
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piglin_safe: 0b,
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natural: 1b,
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ambient_light: 0.0f,
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infiniburn: "minecraft:infiniburn_overworld",
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respawn_anchor_works: 0b,
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has_skylight: 1b,
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bed_works: 1b,
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effects: "minecraft:overworld",
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has_raids: 1b,
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min_y: 0,
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height: 256,
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logical_height: 256,
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coordinate_scale: 1.0d,
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ultrawarm: 0b,
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has_ceiling: 0b
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}
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File diff suppressed because it is too large
Load Diff
@ -8,18 +8,9 @@ import (
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"os"
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"github.com/Tnze/go-mc/chat"
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"github.com/Tnze/go-mc/data/packetid"
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"github.com/Tnze/go-mc/nbt"
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"github.com/Tnze/go-mc/net"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/Tnze/go-mc/server"
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"github.com/google/uuid"
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)
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type MyServer struct {
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playerList *server.PlayerList
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}
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const MaxPlayer = 20
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const IconPath = "./server-icon.png"
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@ -31,61 +22,24 @@ func main() {
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if err != nil {
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log.Fatalf("Set server info error: %v", err)
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}
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ms := MyServer{
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playerList: playerList,
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}
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defaultDimension := server.NewSimpleDim(16)
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defaultDimension.LoadChunk(server.ChunkPos{X: 0, Z: 0}, server.EmptyChunk(16))
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s := server.Server{
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ListPingHandler: serverInfo,
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LoginHandler: &server.MojangLoginHandler{
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OnlineMode: true,
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Threshold: 256,
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},
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GamePlay: &ms,
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GamePlay: &server.Game{
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Dim: defaultDimension,
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PlayerList: playerList,
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},
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}
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if err := s.Listen(":25565"); err != nil {
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log.Fatalf("Listen error: %v", err)
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}
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}
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func (m *MyServer) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net.Conn) {
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// Add player into PlayerList
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remove := m.playerList.TryInsert(server.PlayerSample{
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Name: name,
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ID: id,
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})
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if remove == nil {
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err := conn.WritePacket(pk.Marshal(packetid.ClientboundDisconnect,
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chat.TranslateMsg("multiplayer.disconnect.server_full"),
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))
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if err != nil {
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log.Printf("Write packet fail: %v", err)
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}
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return
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}
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defer remove()
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if err := m.joinGame(conn); err != nil {
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log.Printf("Write packet fail: %v", err)
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return
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}
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if err := m.playerPositionAndLook(conn); err != nil {
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log.Printf("Write packet fail: %v", err)
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return
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}
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var p pk.Packet
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for {
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err := conn.ReadPacket(&p)
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if err != nil {
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log.Printf("Read packet fail: %v", err)
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break
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}
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log.Printf("Read packet: %#X", p.ID)
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}
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}
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func readIcon() image.Image {
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f, err := os.Open(IconPath)
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// if the file doesn't exist, return nil
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@ -102,41 +56,3 @@ func readIcon() image.Image {
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}
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return icon
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}
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//go:embed DimensionCodec.snbt
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var dimensionCodecSNBT string
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//go:embed Dimension.snbt
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var dimensionSNBT string
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func (m *MyServer) joinGame(conn *net.Conn) error {
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return conn.WritePacket(pk.Marshal(packetid.ClientboundLogin,
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pk.Int(0), // EntityID
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pk.Boolean(false), // Is hardcore
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pk.UnsignedByte(1), // Gamemode
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pk.Byte(1), // Previous Gamemode
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pk.VarInt(1), // World Count
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pk.Ary{Len: 1, Ary: []pk.Identifier{"world"}}, // World Names
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pk.NBT(nbt.StringifiedMessage(dimensionCodecSNBT)), // Dimension codec
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pk.NBT(nbt.StringifiedMessage(dimensionSNBT)), // Dimension
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pk.Identifier("world"), // World Name
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pk.Long(0), // Hashed Seed
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pk.VarInt(MaxPlayer), // Max Players
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pk.VarInt(15), // View Distance
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pk.VarInt(15), // Simulation Distance
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pk.Boolean(false), // Reduced Debug Info
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pk.Boolean(true), // Enable respawn screen
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pk.Boolean(false), // Is Debug
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pk.Boolean(true), // Is Flat
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))
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}
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func (m *MyServer) playerPositionAndLook(conn *net.Conn) error {
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return conn.WritePacket(pk.Marshal(packetid.ClientboundPlayerPosition,
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pk.Double(0), pk.Double(0), pk.Double(0), // XYZ
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pk.Float(0), pk.Float(0), // Yaw Pitch
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pk.Byte(0), // flag
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pk.VarInt(0), // TP ID
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pk.Boolean(false), // Dismount vehicle
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))
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}
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@ -26,7 +26,7 @@ type BitStorage struct {
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//
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// The "bits" is the number of bits per value, which can be calculated by math/bits.Len()
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// The "length" is the number of values.
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// The "data" is optional for initializing. Panic if data != nil && len(data) != BitStorageSize(bits, length).
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// The "data" is optional for initializing. Panic if data != nil && len(data) != calcBitStorageSize(bits, length).
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func NewBitStorage(bits, length int, data []uint64) (b *BitStorage) {
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if bits == 0 {
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return nil
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@ -38,7 +38,7 @@ func NewBitStorage(bits, length int, data []uint64) (b *BitStorage) {
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length: length,
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valuesPerLong: 64 / bits,
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}
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dataLen := BitStorageSize(bits, length)
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dataLen := calcBitStorageSize(bits, length)
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if data != nil {
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if len(data) != dataLen {
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panic(newBitStorageErr{ArrlLen: len(data), WantLen: dataLen})
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@ -50,8 +50,8 @@ func NewBitStorage(bits, length int, data []uint64) (b *BitStorage) {
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return
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}
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// BitStorageSize calculate how many uint64 is needed for given bits and length.
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func BitStorageSize(bits, length int) (size int) {
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// calcBitStorageSize calculate how many uint64 is needed for given bits and length.
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func calcBitStorageSize(bits, length int) (size int) {
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if bits == 0 {
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return 0
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}
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156
save/palette.go
156
save/palette.go
@ -11,10 +11,67 @@ type BlockState interface {
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}
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type PaletteContainer struct {
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maps blockMaps
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config func(p *PaletteContainer, bits byte)
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palette
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BitStorage
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bits int
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maps IdMaps
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config func(maps IdMaps, bits int) palette
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palette palette
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data *BitStorage
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}
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func NewStatesPaletteContainer(maps IdMaps, length int) *PaletteContainer {
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return &PaletteContainer{
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bits: 0,
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maps: maps,
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config: createStatesPalette,
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palette: createStatesPalette(maps, 0),
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data: NewBitStorage(0, length, nil),
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}
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}
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func NewBiomesPaletteContainer(maps IdMaps, length int) *PaletteContainer {
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return &PaletteContainer{
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bits: 0,
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maps: maps,
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config: createBiomesPalette,
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palette: createBiomesPalette(maps, 0),
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data: NewBitStorage(0, length, nil),
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}
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}
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func (p *PaletteContainer) Get(i int) BlockState {
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return p.palette.value(p.data.Get(i))
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}
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func (p *PaletteContainer) Set(i int, v BlockState) {
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if vv, ok := p.palette.id(v); ok {
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p.data.Set(i, vv)
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} else {
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// resize
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oldLen := p.data.Len()
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newPalette := PaletteContainer{
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bits: vv,
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maps: p.maps,
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config: p.config,
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palette: p.config(p.maps, vv),
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data: NewBitStorage(vv, oldLen+1, nil),
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}
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// copy
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for i := 0; i < oldLen; i++ {
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raw := p.palette.value(i)
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if vv, ok := newPalette.palette.id(raw); !ok {
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panic("not reachable")
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} else {
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newPalette.data.Set(i, vv)
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}
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}
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if vv, ok := newPalette.palette.id(v); !ok {
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panic("not reachable")
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} else {
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newPalette.data.Set(oldLen, vv)
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}
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*p = newPalette
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}
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}
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func (p *PaletteContainer) ReadFrom(r io.Reader) (n int64, err error) {
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@ -23,7 +80,7 @@ func (p *PaletteContainer) ReadFrom(r io.Reader) (n int64, err error) {
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if err != nil {
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return
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}
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p.config(p, byte(bits))
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p.palette = p.config(p.maps, int(bits))
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nn, err := p.palette.ReadFrom(r)
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n += nn
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@ -31,7 +88,7 @@ func (p *PaletteContainer) ReadFrom(r io.Reader) (n int64, err error) {
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return n, err
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}
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nn, err = p.BitStorage.ReadFrom(r)
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nn, err = p.data.ReadFrom(r)
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n += nn
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if err != nil {
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return n, err
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@ -39,51 +96,46 @@ func (p *PaletteContainer) ReadFrom(r io.Reader) (n int64, err error) {
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return n, nil
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}
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func createStatesPalette(p *PaletteContainer, bits byte) {
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func createStatesPalette(maps IdMaps, bits int) palette {
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switch bits {
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case 0:
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p.palette = &singleValuePalette{
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onResize: nil,
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maps: p.maps,
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v: nil,
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return &singleValuePalette{
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maps: maps,
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v: nil,
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}
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case 1, 2, 3, 4:
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p.palette = &linearPalette{
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onResize: nil,
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maps: p.maps,
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bits: 4,
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return &linearPalette{
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maps: maps,
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bits: 4,
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}
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case 5, 6, 7, 8:
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// TODO: HashMapPalette
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p.palette = &linearPalette{
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onResize: nil,
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maps: p.maps,
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bits: 4,
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return &linearPalette{
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maps: maps,
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bits: bits,
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}
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default:
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p.palette = &globalPalette{
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maps: p.maps,
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return &globalPalette{
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maps: maps,
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}
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}
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}
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func createBiomesPalette(p *PaletteContainer, bits byte) {
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func createBiomesPalette(maps IdMaps, bits int) palette {
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switch bits {
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case 0:
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p.palette = &singleValuePalette{
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onResize: nil,
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maps: p.maps,
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v: nil,
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return &singleValuePalette{
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maps: maps,
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v: nil,
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}
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case 1, 2, 3:
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p.palette = &linearPalette{
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onResize: nil,
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maps: p.maps,
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bits: 4,
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return &linearPalette{
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maps: maps,
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bits: bits,
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}
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default:
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p.palette = &globalPalette{
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maps: p.maps,
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return &globalPalette{
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maps: maps,
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}
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}
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}
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@ -92,38 +144,37 @@ func (p *PaletteContainer) WriteTo(w io.Writer) (n int64, err error) {
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return pk.Tuple{
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pk.UnsignedByte(p.bits),
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p.palette,
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p.BitStorage,
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p.data,
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}.WriteTo(w)
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}
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type palette interface {
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pk.FieldEncoder
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pk.FieldDecoder
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id(v BlockState) int
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id(v BlockState) (int, bool)
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value(i int) BlockState
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}
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|
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type blockMaps interface {
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type IdMaps interface {
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getID(state BlockState) (id int)
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getValue(id int) (state BlockState)
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}
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type singleValuePalette struct {
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onResize func(n int, v BlockState) int
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maps blockMaps
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v BlockState
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maps IdMaps
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v BlockState
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}
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func (s *singleValuePalette) id(v BlockState) int {
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func (s *singleValuePalette) id(v BlockState) (int, bool) {
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if s.v == nil {
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s.v = v
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return 0
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return 0, true
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}
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if s.v == v {
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return 0
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return 0, true
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}
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// We have 2 values now. At least 1 bit is required.
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return s.onResize(1, v)
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return 1, false
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}
|
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|
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func (s *singleValuePalette) value(i int) BlockState {
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@ -148,23 +199,22 @@ func (s *singleValuePalette) WriteTo(w io.Writer) (n int64, err error) {
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}
|
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|
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type linearPalette struct {
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onResize func(n int, v BlockState) int
|
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maps blockMaps
|
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values []BlockState
|
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bits int
|
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maps IdMaps
|
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values []BlockState
|
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bits int
|
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}
|
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|
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func (l *linearPalette) id(v BlockState) int {
|
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func (l *linearPalette) id(v BlockState) (int, bool) {
|
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for i, t := range l.values {
|
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if t == v {
|
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return i
|
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return i, true
|
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}
|
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}
|
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if cap(l.values)-len(l.values) > 0 {
|
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l.values = append(l.values, v)
|
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return len(l.values) - 1
|
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return len(l.values) - 1, true
|
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}
|
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return l.onResize(l.bits+1, v)
|
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return l.bits + 1, false
|
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}
|
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|
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func (l *linearPalette) value(i int) BlockState {
|
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@ -205,11 +255,11 @@ func (l *linearPalette) WriteTo(w io.Writer) (n int64, err error) {
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}
|
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|
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type globalPalette struct {
|
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maps blockMaps
|
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maps IdMaps
|
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}
|
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|
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func (g *globalPalette) id(v BlockState) int {
|
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return g.maps.getID(v)
|
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func (g *globalPalette) id(v BlockState) (int, bool) {
|
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return g.maps.getID(v), true
|
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}
|
||||
|
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func (g *globalPalette) value(i int) BlockState {
|
||||
|
@ -6,6 +6,7 @@ import (
|
||||
pk "github.com/Tnze/go-mc/net/packet"
|
||||
"github.com/Tnze/go-mc/save"
|
||||
"io"
|
||||
"math/bits"
|
||||
"sync"
|
||||
)
|
||||
|
||||
@ -20,33 +21,74 @@ type DimInfo struct {
|
||||
HashedSeed uint64
|
||||
}
|
||||
|
||||
type SimpleDim struct {
|
||||
Columns map[struct{ X, Z int }]*struct {
|
||||
sync.Mutex
|
||||
type ChunkPos struct{ X, Z int }
|
||||
type Chunk struct {
|
||||
sync.Mutex
|
||||
sections []Section
|
||||
HeightMaps *save.BitStorage
|
||||
}
|
||||
|
||||
type Section struct {
|
||||
blockCount int16
|
||||
States *save.PaletteContainer
|
||||
Biomes *save.PaletteContainer
|
||||
}
|
||||
|
||||
func (s *Section) WriteTo(w io.Writer) (int64, error) {
|
||||
return pk.Tuple{
|
||||
pk.Short(s.blockCount),
|
||||
s.States,
|
||||
s.Biomes,
|
||||
}.WriteTo(w)
|
||||
}
|
||||
|
||||
func (s *Section) ReadFrom(r io.Reader) (int64, error) {
|
||||
return pk.Tuple{
|
||||
pk.Short(s.blockCount),
|
||||
s.States,
|
||||
s.Biomes,
|
||||
}.ReadFrom(r)
|
||||
}
|
||||
|
||||
func EmptyChunk(secs int) *Chunk {
|
||||
sections := make([]Section, secs)
|
||||
for i := range sections {
|
||||
sections[i] = Section{
|
||||
blockCount: 0,
|
||||
States: save.NewStatesPaletteContainer(nil, 16*16*16),
|
||||
Biomes: save.NewBiomesPaletteContainer(nil, 4*4*4),
|
||||
}
|
||||
}
|
||||
return &Chunk{
|
||||
sections: sections,
|
||||
HeightMaps: save.NewBitStorage(bits.Len(uint(secs)*16), 16*16, nil),
|
||||
}
|
||||
}
|
||||
|
||||
type chunkData struct {
|
||||
HeightMaps save.BitStorage
|
||||
BlockState save.BitStorage
|
||||
Biomes save.BitStorage
|
||||
}
|
||||
|
||||
func (c *chunkData) WriteTo(w io.Writer) (int64, error) {
|
||||
func (c *Chunk) WriteTo(w io.Writer) (int64, error) {
|
||||
data, err := c.Data()
|
||||
if err != nil {
|
||||
return 0, err
|
||||
}
|
||||
return pk.Tuple{
|
||||
// Heightmaps
|
||||
pk.NBT(struct {
|
||||
MotionBlocking []uint64 `nbt:"MOTION_BLOCKING"`
|
||||
}{c.HeightMaps.Raw()}),
|
||||
pk.ByteArray(c.Data()), // TODO: Chunk Data
|
||||
pk.VarInt(0), // TODO: Block Entity
|
||||
pk.ByteArray(data),
|
||||
pk.VarInt(0), // TODO: Block Entity
|
||||
}.WriteTo(w)
|
||||
}
|
||||
|
||||
func (c *chunkData) Data() []byte {
|
||||
func (c *Chunk) Data() ([]byte, error) {
|
||||
var buff bytes.Buffer
|
||||
_, _ = pk.Short(0).WriteTo(&buff)
|
||||
return buff.Bytes()
|
||||
for _, section := range c.sections {
|
||||
_, err := section.WriteTo(&buff)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
return buff.Bytes(), nil
|
||||
}
|
||||
|
||||
type lightData struct {
|
||||
@ -76,13 +118,36 @@ func (l *lightData) WriteTo(w io.Writer) (int64, error) {
|
||||
}.WriteTo(w)
|
||||
}
|
||||
|
||||
type SimpleDim struct {
|
||||
numOfSection int
|
||||
Columns map[ChunkPos]*Chunk
|
||||
}
|
||||
|
||||
func NewSimpleDim(secs int) *SimpleDim {
|
||||
return &SimpleDim{
|
||||
numOfSection: secs,
|
||||
Columns: make(map[ChunkPos]*Chunk),
|
||||
}
|
||||
}
|
||||
|
||||
func (s *SimpleDim) LoadChunk(pos ChunkPos, c *Chunk) {
|
||||
s.Columns[pos] = c
|
||||
}
|
||||
|
||||
func (s *SimpleDim) Info() DimInfo {
|
||||
return DimInfo{
|
||||
Name: "minecraft:overworld",
|
||||
HashedSeed: 0,
|
||||
}
|
||||
}
|
||||
|
||||
func (s *SimpleDim) PlayerJoin(p *Player) {
|
||||
for pos, column := range s.Columns {
|
||||
column.Lock()
|
||||
packet := pk.Marshal(
|
||||
packetid.ClientboundLevelChunkWithLight,
|
||||
pk.Int(pos.X), pk.Int(pos.Z),
|
||||
&chunkData{},
|
||||
column,
|
||||
&lightData{
|
||||
SkyLightMask: make(pk.BitSet, (16*16*16-1)>>6+1),
|
||||
BlockLightMask: make(pk.BitSet, (16*16*16-1)>>6+1),
|
||||
@ -97,6 +162,18 @@ func (s *SimpleDim) PlayerJoin(p *Player) {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
err := p.WritePacket(Packet757(pk.Marshal(
|
||||
packetid.ClientboundPlayerPosition,
|
||||
pk.Double(0), pk.Double(0), pk.Double(0),
|
||||
pk.Float(0), pk.Float(0),
|
||||
pk.Byte(0),
|
||||
pk.VarInt(0),
|
||||
pk.Boolean(true),
|
||||
)))
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
func (s *SimpleDim) PlayerQuit(p *Player) {
|
||||
|
@ -2,6 +2,7 @@ package server
|
||||
|
||||
import (
|
||||
_ "embed"
|
||||
"github.com/Tnze/go-mc/chat"
|
||||
"github.com/Tnze/go-mc/nbt"
|
||||
"sync/atomic"
|
||||
|
||||
@ -23,6 +24,7 @@ type GamePlay interface {
|
||||
type Game struct {
|
||||
eid int32
|
||||
Dim Dimension
|
||||
*PlayerList
|
||||
}
|
||||
|
||||
//go:embed DimensionCodec.snbt
|
||||
@ -32,6 +34,18 @@ var dimensionCodecSNBT string
|
||||
var dimensionSNBT string
|
||||
|
||||
func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net.Conn) {
|
||||
remove := g.PlayerList.TryInsert(PlayerSample{
|
||||
Name: name,
|
||||
ID: id,
|
||||
})
|
||||
if remove == nil {
|
||||
_ = conn.WritePacket(pk.Marshal(
|
||||
packetid.ClientboundDisconnect,
|
||||
chat.TranslateMsg("multiplayer.disconnect.server_full"),
|
||||
))
|
||||
return
|
||||
}
|
||||
defer remove()
|
||||
p := &Player{
|
||||
Conn: conn,
|
||||
EntityID: g.newEID(),
|
||||
@ -61,6 +75,21 @@ func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net
|
||||
return
|
||||
}
|
||||
g.Dim.PlayerJoin(p)
|
||||
defer g.Dim.PlayerQuit(p)
|
||||
|
||||
var packet pk.Packet
|
||||
for {
|
||||
err := p.ReadPacket(&packet)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
for _, ph := range p.handlers[packet.ID] {
|
||||
err = ph(p, Packet757(packet))
|
||||
}
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) newEID() int32 {
|
||||
|
@ -9,6 +9,7 @@ type Player struct {
|
||||
*net.Conn
|
||||
EntityID int32
|
||||
Gamemode byte
|
||||
handlers map[int32][]packetHandlerFunc
|
||||
}
|
||||
|
||||
// Packet757 is a packet in protocol 757.
|
||||
@ -19,3 +20,17 @@ type Packet757 pk.Packet
|
||||
func (p *Player) WritePacket(packet Packet757) error {
|
||||
return p.Conn.WritePacket(pk.Packet(packet))
|
||||
}
|
||||
|
||||
type PacketHandler struct {
|
||||
ID int32
|
||||
F packetHandlerFunc
|
||||
}
|
||||
|
||||
type packetHandlerFunc func(player *Player, packet Packet757) error
|
||||
|
||||
func (p *Player) Add(ph PacketHandler) {
|
||||
if p.handlers == nil {
|
||||
p.handlers = make(map[int32][]packetHandlerFunc)
|
||||
}
|
||||
p.handlers[ph.ID] = append(p.handlers[ph.ID], ph.F)
|
||||
}
|
||||
|
Reference in New Issue
Block a user