PaletteContainer
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@ -26,7 +26,7 @@ type BitStorage struct {
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//
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// The "bits" is the number of bits per value, which can be calculated by math/bits.Len()
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// The "length" is the number of values.
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// The "data" is optional for initializing. Panic if data != nil && len(data) != BitStorageSize(bits, length).
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// The "data" is optional for initializing. Panic if data != nil && len(data) != calcBitStorageSize(bits, length).
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func NewBitStorage(bits, length int, data []uint64) (b *BitStorage) {
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if bits == 0 {
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return nil
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@ -38,7 +38,7 @@ func NewBitStorage(bits, length int, data []uint64) (b *BitStorage) {
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length: length,
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valuesPerLong: 64 / bits,
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}
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dataLen := BitStorageSize(bits, length)
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dataLen := calcBitStorageSize(bits, length)
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if data != nil {
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if len(data) != dataLen {
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panic(newBitStorageErr{ArrlLen: len(data), WantLen: dataLen})
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@ -50,8 +50,8 @@ func NewBitStorage(bits, length int, data []uint64) (b *BitStorage) {
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return
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}
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// BitStorageSize calculate how many uint64 is needed for given bits and length.
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func BitStorageSize(bits, length int) (size int) {
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// calcBitStorageSize calculate how many uint64 is needed for given bits and length.
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func calcBitStorageSize(bits, length int) (size int) {
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if bits == 0 {
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return 0
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}
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156
save/palette.go
156
save/palette.go
@ -11,10 +11,67 @@ type BlockState interface {
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}
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type PaletteContainer struct {
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maps blockMaps
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config func(p *PaletteContainer, bits byte)
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palette
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BitStorage
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bits int
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maps IdMaps
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config func(maps IdMaps, bits int) palette
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palette palette
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data *BitStorage
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}
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func NewStatesPaletteContainer(maps IdMaps, length int) *PaletteContainer {
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return &PaletteContainer{
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bits: 0,
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maps: maps,
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config: createStatesPalette,
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palette: createStatesPalette(maps, 0),
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data: NewBitStorage(0, length, nil),
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}
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}
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func NewBiomesPaletteContainer(maps IdMaps, length int) *PaletteContainer {
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return &PaletteContainer{
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bits: 0,
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maps: maps,
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config: createBiomesPalette,
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palette: createBiomesPalette(maps, 0),
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data: NewBitStorage(0, length, nil),
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}
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}
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func (p *PaletteContainer) Get(i int) BlockState {
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return p.palette.value(p.data.Get(i))
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}
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func (p *PaletteContainer) Set(i int, v BlockState) {
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if vv, ok := p.palette.id(v); ok {
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p.data.Set(i, vv)
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} else {
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// resize
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oldLen := p.data.Len()
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newPalette := PaletteContainer{
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bits: vv,
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maps: p.maps,
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config: p.config,
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palette: p.config(p.maps, vv),
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data: NewBitStorage(vv, oldLen+1, nil),
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}
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// copy
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for i := 0; i < oldLen; i++ {
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raw := p.palette.value(i)
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if vv, ok := newPalette.palette.id(raw); !ok {
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panic("not reachable")
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} else {
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newPalette.data.Set(i, vv)
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}
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}
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if vv, ok := newPalette.palette.id(v); !ok {
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panic("not reachable")
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} else {
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newPalette.data.Set(oldLen, vv)
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}
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*p = newPalette
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}
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}
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func (p *PaletteContainer) ReadFrom(r io.Reader) (n int64, err error) {
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@ -23,7 +80,7 @@ func (p *PaletteContainer) ReadFrom(r io.Reader) (n int64, err error) {
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if err != nil {
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return
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}
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p.config(p, byte(bits))
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p.palette = p.config(p.maps, int(bits))
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nn, err := p.palette.ReadFrom(r)
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n += nn
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@ -31,7 +88,7 @@ func (p *PaletteContainer) ReadFrom(r io.Reader) (n int64, err error) {
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return n, err
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}
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nn, err = p.BitStorage.ReadFrom(r)
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nn, err = p.data.ReadFrom(r)
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n += nn
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if err != nil {
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return n, err
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@ -39,51 +96,46 @@ func (p *PaletteContainer) ReadFrom(r io.Reader) (n int64, err error) {
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return n, nil
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}
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func createStatesPalette(p *PaletteContainer, bits byte) {
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func createStatesPalette(maps IdMaps, bits int) palette {
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switch bits {
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case 0:
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p.palette = &singleValuePalette{
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onResize: nil,
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maps: p.maps,
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v: nil,
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return &singleValuePalette{
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maps: maps,
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v: nil,
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}
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case 1, 2, 3, 4:
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p.palette = &linearPalette{
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onResize: nil,
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maps: p.maps,
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bits: 4,
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return &linearPalette{
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maps: maps,
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bits: 4,
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}
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case 5, 6, 7, 8:
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// TODO: HashMapPalette
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p.palette = &linearPalette{
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onResize: nil,
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maps: p.maps,
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bits: 4,
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return &linearPalette{
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maps: maps,
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bits: bits,
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}
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default:
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p.palette = &globalPalette{
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maps: p.maps,
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return &globalPalette{
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maps: maps,
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}
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}
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}
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func createBiomesPalette(p *PaletteContainer, bits byte) {
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func createBiomesPalette(maps IdMaps, bits int) palette {
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switch bits {
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case 0:
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p.palette = &singleValuePalette{
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onResize: nil,
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maps: p.maps,
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v: nil,
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return &singleValuePalette{
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maps: maps,
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v: nil,
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}
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case 1, 2, 3:
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p.palette = &linearPalette{
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onResize: nil,
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maps: p.maps,
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bits: 4,
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return &linearPalette{
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maps: maps,
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bits: bits,
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}
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default:
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p.palette = &globalPalette{
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maps: p.maps,
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return &globalPalette{
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maps: maps,
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}
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}
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}
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@ -92,38 +144,37 @@ func (p *PaletteContainer) WriteTo(w io.Writer) (n int64, err error) {
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return pk.Tuple{
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pk.UnsignedByte(p.bits),
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p.palette,
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p.BitStorage,
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p.data,
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}.WriteTo(w)
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}
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type palette interface {
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pk.FieldEncoder
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pk.FieldDecoder
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id(v BlockState) int
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id(v BlockState) (int, bool)
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value(i int) BlockState
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}
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type blockMaps interface {
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type IdMaps interface {
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getID(state BlockState) (id int)
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getValue(id int) (state BlockState)
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}
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type singleValuePalette struct {
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onResize func(n int, v BlockState) int
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maps blockMaps
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v BlockState
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maps IdMaps
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v BlockState
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}
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func (s *singleValuePalette) id(v BlockState) int {
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func (s *singleValuePalette) id(v BlockState) (int, bool) {
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if s.v == nil {
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s.v = v
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return 0
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return 0, true
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}
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if s.v == v {
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return 0
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return 0, true
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}
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// We have 2 values now. At least 1 bit is required.
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return s.onResize(1, v)
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return 1, false
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}
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func (s *singleValuePalette) value(i int) BlockState {
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@ -148,23 +199,22 @@ func (s *singleValuePalette) WriteTo(w io.Writer) (n int64, err error) {
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}
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type linearPalette struct {
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onResize func(n int, v BlockState) int
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maps blockMaps
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values []BlockState
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bits int
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maps IdMaps
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values []BlockState
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bits int
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}
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func (l *linearPalette) id(v BlockState) int {
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func (l *linearPalette) id(v BlockState) (int, bool) {
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for i, t := range l.values {
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if t == v {
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return i
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return i, true
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}
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}
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if cap(l.values)-len(l.values) > 0 {
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l.values = append(l.values, v)
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return len(l.values) - 1
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return len(l.values) - 1, true
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}
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return l.onResize(l.bits+1, v)
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return l.bits + 1, false
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}
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func (l *linearPalette) value(i int) BlockState {
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@ -205,11 +255,11 @@ func (l *linearPalette) WriteTo(w io.Writer) (n int64, err error) {
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}
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type globalPalette struct {
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maps blockMaps
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maps IdMaps
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}
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func (g *globalPalette) id(v BlockState) int {
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return g.maps.getID(v)
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func (g *globalPalette) id(v BlockState) (int, bool) {
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return g.maps.getID(v), true
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}
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func (g *globalPalette) value(i int) BlockState {
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