Fix bugs to load chunks
This commit is contained in:
@ -3,31 +3,39 @@ package main
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import (
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"context"
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_ "embed"
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"flag"
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"fmt"
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"image"
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_ "image/png"
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"log"
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"os"
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"path/filepath"
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"github.com/Tnze/go-mc/chat"
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"github.com/Tnze/go-mc/level"
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"github.com/Tnze/go-mc/save"
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"github.com/Tnze/go-mc/save/region"
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"github.com/Tnze/go-mc/server"
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"image"
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_ "image/png"
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"log"
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"os"
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)
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const MaxPlayer = 16384
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const IconPath = "./server-icon.png"
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var motd = chat.Message{Text: "A Minecraft Server ", Extra: []chat.Message{{Text: "Powered by go-mc", Color: "yellow"}}}
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var addr = flag.String("Address", ":25565", "Listening address")
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var iconPath = flag.String("ServerIcon", "./server-icon.png", "The path to server icon")
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var maxPlayer = flag.Int("MaxPlayer", 16384, "The maximum number of players")
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var regionPath = flag.String("Regions", "./save/testdata/region/", "The region files")
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func main() {
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playerList := server.NewPlayerList(MaxPlayer)
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flag.Parse()
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playerList := server.NewPlayerList(*maxPlayer)
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serverInfo, err := server.NewPingInfo(playerList, server.ProtocolName, server.ProtocolVersion, motd, readIcon())
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if err != nil {
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log.Fatalf("Set server info error: %v", err)
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}
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defaultDimension := server.NewSimpleDim(256)
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chunk00 := level.ChunkFromSave(readChunk00(), 256)
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defaultDimension.LoadChunk(level.ChunkPos{X: 0, Z: 0}, chunk00)
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defaultDimension, err := loadAllRegions(*regionPath)
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if err != nil {
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log.Fatalf("Load chunks fail: %v", err)
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}
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game := server.NewGame(
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defaultDimension,
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@ -46,13 +54,13 @@ func main() {
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},
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GamePlay: game,
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}
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if err := s.Listen(":25565"); err != nil {
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if err := s.Listen(*addr); err != nil {
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log.Fatalf("Listen error: %v", err)
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}
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}
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func readIcon() image.Image {
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f, err := os.Open(IconPath)
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f, err := os.Open(*iconPath)
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// if the file doesn't exist, return nil
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if os.IsNotExist(err) {
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return nil
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@ -68,21 +76,48 @@ func readIcon() image.Image {
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return icon
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}
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func readChunk00() *save.Chunk {
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r, err := region.Open("./save/testdata/region/r.0.0.mca")
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func loadAllRegions(dir string) (*server.SimpleDim, error) {
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mcafiles, err := filepath.Glob(filepath.Join(dir, "r.*.*.mca"))
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if err != nil {
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panic(err)
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return nil, err
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}
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dim := server.NewSimpleDim(256)
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for _, file := range mcafiles {
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var rx, rz int
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_, err := fmt.Sscanf(filepath.Base(file), "r.%d.%d.mca", &rx, &rz)
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if err != nil {
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return nil, err
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}
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err = loadAllChunks(dim, file, rx, rz)
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if err != nil {
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return nil, err
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}
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}
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return dim, nil
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}
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func loadAllChunks(dim *server.SimpleDim, file string, rx, rz int) error {
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r, err := region.Open(file)
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if err != nil {
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return err
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}
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defer r.Close()
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var c save.Chunk
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data, err := r.ReadSector(0, 0)
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if err != nil {
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panic(err)
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for x := 0; x < 32; x++ {
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for z := 0; z < 32; z++ {
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if !r.ExistSector(x, z) {
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continue
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}
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data, err := r.ReadSector(x, z)
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if err != nil {
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return err
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}
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if err := c.Load(data); err != nil {
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return err
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}
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chunk := level.ChunkFromSave(&c, 256)
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dim.LoadChunk(level.ChunkPos{X: rx<<5 + x, Z: rz<<5 + z}, chunk)
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}
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}
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err = c.Load(data)
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if err != nil {
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panic(err)
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}
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return &c
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return nil
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}
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@ -120,7 +120,7 @@ func ChunkFromSave(c *save.Chunk, secs int) *Chunk {
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}
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}
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biomesData := *(*[]uint64)((unsafe.Pointer)(&v.BlockStates.Data))
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biomesData := *(*[]uint64)((unsafe.Pointer)(&v.Biomes.Data))
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biomesPalette := v.Biomes.Palette
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biomesRawPalette := make([]int, len(biomesPalette))
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for i, v := range biomesPalette {
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@ -130,7 +130,7 @@ func ChunkFromSave(c *save.Chunk, secs int) *Chunk {
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i := int32(int8(v.Y)) - c.YPos
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sections[i].blockCount = blockCount
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sections[i].States = NewStatesPaletteContainerWithData(16*16*16, stateData, stateRawPalette)
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sections[i].Biomes = NewBiomesPaletteContainerWithData(16*16*16*2, biomesData, biomesRawPalette)
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sections[i].Biomes = NewBiomesPaletteContainerWithData(4*4*4, biomesData, biomesRawPalette)
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}
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for i := range sections {
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if sections[i].States == nil {
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@ -28,16 +28,20 @@ func NewStatesPaletteContainer(length int, defaultValue state) *PaletteContainer
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func NewStatesPaletteContainerWithData(length int, data []uint64, pat []int) *PaletteContainer {
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var p palette
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var n int
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if len(pat) == 1 {
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n := bits.Len(uint(len(pat) - 1))
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switch n {
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case 0:
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p = &singleValuePalette{pat[0]}
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n = 0
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} else {
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n = statesCfg{}.bits(bits.Len(uint(len(pat))))
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case 1, 2, 3, 4:
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n = 4
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fallthrough
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case 5, 6, 7, 8:
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p = &linearPalette{
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values: pat,
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bits: n,
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}
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default:
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p = &globalPalette{}
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}
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return &PaletteContainer{
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bits: n,
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@ -58,16 +62,17 @@ func NewBiomesPaletteContainer(length int, defaultValue state) *PaletteContainer
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func NewBiomesPaletteContainerWithData(length int, data []uint64, pat []int) *PaletteContainer {
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var p palette
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var n int
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if len(pat) == 1 {
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n := bits.Len(uint(len(pat) - 1))
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switch n {
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case 0:
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p = &singleValuePalette{pat[0]}
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n = 0
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} else {
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n = biomesCfg{}.bits(bits.Len(uint(len(pat))))
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case 1, 2, 3:
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p = &linearPalette{
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values: pat,
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bits: n,
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}
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default:
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p = &globalPalette{}
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}
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return &PaletteContainer{
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bits: n,
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