Fix bugs to load chunks

This commit is contained in:
Tnze
2021-12-27 20:48:30 +08:00
parent e507d82b83
commit a33937625e
3 changed files with 77 additions and 37 deletions

View File

@ -3,31 +3,39 @@ package main
import (
"context"
_ "embed"
"flag"
"fmt"
"image"
_ "image/png"
"log"
"os"
"path/filepath"
"github.com/Tnze/go-mc/chat"
"github.com/Tnze/go-mc/level"
"github.com/Tnze/go-mc/save"
"github.com/Tnze/go-mc/save/region"
"github.com/Tnze/go-mc/server"
"image"
_ "image/png"
"log"
"os"
)
const MaxPlayer = 16384
const IconPath = "./server-icon.png"
var motd = chat.Message{Text: "A Minecraft Server ", Extra: []chat.Message{{Text: "Powered by go-mc", Color: "yellow"}}}
var addr = flag.String("Address", ":25565", "Listening address")
var iconPath = flag.String("ServerIcon", "./server-icon.png", "The path to server icon")
var maxPlayer = flag.Int("MaxPlayer", 16384, "The maximum number of players")
var regionPath = flag.String("Regions", "./save/testdata/region/", "The region files")
func main() {
playerList := server.NewPlayerList(MaxPlayer)
flag.Parse()
playerList := server.NewPlayerList(*maxPlayer)
serverInfo, err := server.NewPingInfo(playerList, server.ProtocolName, server.ProtocolVersion, motd, readIcon())
if err != nil {
log.Fatalf("Set server info error: %v", err)
}
defaultDimension := server.NewSimpleDim(256)
chunk00 := level.ChunkFromSave(readChunk00(), 256)
defaultDimension.LoadChunk(level.ChunkPos{X: 0, Z: 0}, chunk00)
defaultDimension, err := loadAllRegions(*regionPath)
if err != nil {
log.Fatalf("Load chunks fail: %v", err)
}
game := server.NewGame(
defaultDimension,
@ -46,13 +54,13 @@ func main() {
},
GamePlay: game,
}
if err := s.Listen(":25565"); err != nil {
if err := s.Listen(*addr); err != nil {
log.Fatalf("Listen error: %v", err)
}
}
func readIcon() image.Image {
f, err := os.Open(IconPath)
f, err := os.Open(*iconPath)
// if the file doesn't exist, return nil
if os.IsNotExist(err) {
return nil
@ -68,21 +76,48 @@ func readIcon() image.Image {
return icon
}
func readChunk00() *save.Chunk {
r, err := region.Open("./save/testdata/region/r.0.0.mca")
func loadAllRegions(dir string) (*server.SimpleDim, error) {
mcafiles, err := filepath.Glob(filepath.Join(dir, "r.*.*.mca"))
if err != nil {
panic(err)
return nil, err
}
dim := server.NewSimpleDim(256)
for _, file := range mcafiles {
var rx, rz int
_, err := fmt.Sscanf(filepath.Base(file), "r.%d.%d.mca", &rx, &rz)
if err != nil {
return nil, err
}
err = loadAllChunks(dim, file, rx, rz)
if err != nil {
return nil, err
}
}
return dim, nil
}
func loadAllChunks(dim *server.SimpleDim, file string, rx, rz int) error {
r, err := region.Open(file)
if err != nil {
return err
}
defer r.Close()
var c save.Chunk
data, err := r.ReadSector(0, 0)
if err != nil {
panic(err)
for x := 0; x < 32; x++ {
for z := 0; z < 32; z++ {
if !r.ExistSector(x, z) {
continue
}
data, err := r.ReadSector(x, z)
if err != nil {
return err
}
if err := c.Load(data); err != nil {
return err
}
chunk := level.ChunkFromSave(&c, 256)
dim.LoadChunk(level.ChunkPos{X: rx<<5 + x, Z: rz<<5 + z}, chunk)
}
}
err = c.Load(data)
if err != nil {
panic(err)
}
return &c
return nil
}

View File

@ -120,7 +120,7 @@ func ChunkFromSave(c *save.Chunk, secs int) *Chunk {
}
}
biomesData := *(*[]uint64)((unsafe.Pointer)(&v.BlockStates.Data))
biomesData := *(*[]uint64)((unsafe.Pointer)(&v.Biomes.Data))
biomesPalette := v.Biomes.Palette
biomesRawPalette := make([]int, len(biomesPalette))
for i, v := range biomesPalette {
@ -130,7 +130,7 @@ func ChunkFromSave(c *save.Chunk, secs int) *Chunk {
i := int32(int8(v.Y)) - c.YPos
sections[i].blockCount = blockCount
sections[i].States = NewStatesPaletteContainerWithData(16*16*16, stateData, stateRawPalette)
sections[i].Biomes = NewBiomesPaletteContainerWithData(16*16*16*2, biomesData, biomesRawPalette)
sections[i].Biomes = NewBiomesPaletteContainerWithData(4*4*4, biomesData, biomesRawPalette)
}
for i := range sections {
if sections[i].States == nil {

View File

@ -28,16 +28,20 @@ func NewStatesPaletteContainer(length int, defaultValue state) *PaletteContainer
func NewStatesPaletteContainerWithData(length int, data []uint64, pat []int) *PaletteContainer {
var p palette
var n int
if len(pat) == 1 {
n := bits.Len(uint(len(pat) - 1))
switch n {
case 0:
p = &singleValuePalette{pat[0]}
n = 0
} else {
n = statesCfg{}.bits(bits.Len(uint(len(pat))))
case 1, 2, 3, 4:
n = 4
fallthrough
case 5, 6, 7, 8:
p = &linearPalette{
values: pat,
bits: n,
}
default:
p = &globalPalette{}
}
return &PaletteContainer{
bits: n,
@ -58,16 +62,17 @@ func NewBiomesPaletteContainer(length int, defaultValue state) *PaletteContainer
func NewBiomesPaletteContainerWithData(length int, data []uint64, pat []int) *PaletteContainer {
var p palette
var n int
if len(pat) == 1 {
n := bits.Len(uint(len(pat) - 1))
switch n {
case 0:
p = &singleValuePalette{pat[0]}
n = 0
} else {
n = biomesCfg{}.bits(bits.Len(uint(len(pat))))
case 1, 2, 3:
p = &linearPalette{
values: pat,
bits: n,
}
default:
p = &globalPalette{}
}
return &PaletteContainer{
bits: n,