add packet buffer pool for connection

This commit is contained in:
Tnze
2023-06-23 10:26:35 +08:00
parent f919d93544
commit a2cae2b77b
2 changed files with 9 additions and 2 deletions

View File

@ -10,8 +10,8 @@ import (
// HandleGame receive server packet and response them correctly.
// Note that HandleGame will block if you don't receive from Events.
func (c *Client) HandleGame() error {
var p pk.Packet
for {
var p pk.Packet
// Read packets
if err := c.Conn.ReadPacket(&p); err != nil {
return err
@ -22,6 +22,9 @@ func (c *Client) HandleGame() error {
if err != nil {
return err
}
// return the packet buffer
c.Conn.pool.Put(p.Data)
}
}