Files
go-mc/bot/ingame.go
2023-08-19 04:57:32 +08:00

59 lines
1.2 KiB
Go

package bot
import (
"fmt"
"github.com/Tnze/go-mc/data/packetid"
pk "github.com/Tnze/go-mc/net/packet"
)
// HandleGame receive server packet and response them correctly.
// Note that HandleGame will block if you don't receive from Events.
func (c *Client) HandleGame() error {
for {
var p pk.Packet
// Read packets
if err := c.Conn.ReadPacket(&p); err != nil {
return err
}
// handle packets
err := c.handlePacket(p)
if err != nil {
return err
}
// return the packet buffer
c.Conn.pool.Put(p.Data)
}
}
type PacketHandlerError struct {
ID packetid.ClientboundPacketID
Err error
}
func (d PacketHandlerError) Error() string {
return fmt.Sprintf("handle packet %v error: %v", d.ID, d.Err)
}
func (d PacketHandlerError) Unwrap() error {
return d.Err
}
func (c *Client) handlePacket(p pk.Packet) (err error) {
packetID := packetid.ClientboundPacketID(p.ID)
for _, handler := range c.Events.generic {
if err = handler.F(p); err != nil {
return PacketHandlerError{ID: packetID, Err: err}
}
}
for _, handler := range c.Events.handlers[packetID] {
err = handler.F(p)
if err != nil {
return PacketHandlerError{ID: packetID, Err: err}
}
}
return
}