HashMap palette implement

This commit is contained in:
Tnze
2022-05-17 15:10:00 +08:00
parent e73be166bd
commit 81aae1f768
4 changed files with 185 additions and 51 deletions

View File

@ -2,6 +2,7 @@ package level
import (
"bytes"
"fmt"
"io"
"math/bits"
"strings"
@ -124,64 +125,99 @@ var biomesIDs = map[string]int{
"end_barrens": 60,
}
func ChunkFromSave(c *save.Chunk, secs int) *Chunk {
// ChunkFromSave convert save.Chunk to level.Chunk.
func ChunkFromSave(c *save.Chunk) *Chunk {
secs := len(c.Sections)
sections := make([]Section, secs)
for _, v := range c.Sections {
var blockCount int16
stateData := *(*[]uint64)((unsafe.Pointer)(&v.BlockStates.Data))
statePalette := v.BlockStates.Palette
stateRawPalette := make([]int, len(statePalette))
for i, v := range statePalette {
b, ok := block.FromID[v.Name]
if !ok {
return nil
}
if v.Properties.Data != nil {
err := v.Properties.Unmarshal(&b)
if err != nil {
return nil
}
}
s := block.ToStateID[b]
if !block.IsAir(s) {
blockCount++
}
stateRawPalette[i] = s
}
biomesData := *(*[]uint64)((unsafe.Pointer)(&v.Biomes.Data))
biomesPalette := v.Biomes.Palette
biomesRawPalette := make([]int, len(biomesPalette))
for i, v := range biomesPalette {
biomesRawPalette[i] = biomesIDs[strings.TrimPrefix(v, "minecraft:")]
}
i := int32(v.Y) - c.YPos
sections[i].BlockCount = blockCount
sections[i].States = NewStatesPaletteContainerWithData(16*16*16, stateData, stateRawPalette)
sections[i].Biomes = NewBiomesPaletteContainerWithData(4*4*4, biomesData, biomesRawPalette)
}
for i := range sections {
if sections[i].States == nil {
sections[i] = Section{
BlockCount: 0,
States: NewStatesPaletteContainer(16*16*16, 0),
Biomes: NewBiomesPaletteContainer(4*4*4, 0),
}
}
// TODO: the error is ignored
sections[i].BlockCount, sections[i].States, _ = readStatesPalette(v.BlockStates.Palette, v.BlockStates.Data)
sections[i].Biomes, _ = readBiomesPalette(v.Biomes.Palette, v.Biomes.Data)
}
motionBlocking := *(*[]uint64)(unsafe.Pointer(&c.Heightmaps.MotionBlocking))
motionBlockingNoLeaves := *(*[]uint64)(unsafe.Pointer(&c.Heightmaps.MotionBlockingNoLeaves))
oceanFloor := *(*[]uint64)(unsafe.Pointer(&c.Heightmaps.OceanFloor))
worldSurface := *(*[]uint64)(unsafe.Pointer(&c.Heightmaps.WorldSurface))
bitsForHeight := bits.Len( /* chunk height in blocks */ uint(secs) * 16)
return &Chunk{
Sections: sections,
HeightMaps: HeightMaps{
MotionBlocking: NewBitStorage(bits.Len(uint(secs)), 16*16, motionBlocking),
WorldSurface: NewBitStorage(bits.Len(uint(secs)), 16*16, worldSurface),
MotionBlocking: NewBitStorage(bitsForHeight, 16*16, motionBlocking),
MotionBlockingNoLeaves: NewBitStorage(bitsForHeight, 16*16, motionBlockingNoLeaves),
OceanFloor: NewBitStorage(bitsForHeight, 16*16, oceanFloor),
WorldSurface: NewBitStorage(bitsForHeight, 16*16, worldSurface),
},
}
}
func readStatesPalette(palette []save.BlockState, data []int64) (blockCount int16, paletteData *PaletteContainer, err error) {
stateData := *(*[]uint64)((unsafe.Pointer)(&data))
statePalette := make([]int, len(palette))
for i, v := range palette {
b, ok := block.FromID[v.Name]
if !ok {
return 0, nil, fmt.Errorf("unknown block id: %v", v.Name)
}
if v.Properties.Data != nil {
if err := v.Properties.Unmarshal(&b); err != nil {
return 0, nil, fmt.Errorf("unmarshal block properties fail: %v", err)
}
}
s, ok := block.ToStateID[b]
if !ok {
return 0, nil, fmt.Errorf("unknown block: %v", b)
}
if !block.IsAir(s) {
blockCount++
}
statePalette[i] = s
}
paletteData = NewStatesPaletteContainerWithData(16*16*16, stateData, statePalette)
return
}
func readBiomesPalette(palette []string, data []int64) (*PaletteContainer, error) {
biomesData := *(*[]uint64)((unsafe.Pointer)(&data))
biomesRawPalette := make([]int, len(palette))
var ok bool
for i, v := range palette {
biomesRawPalette[i], ok = biomesIDs[strings.TrimPrefix(v, "minecraft:")]
if !ok {
return nil, fmt.Errorf("unknown biomes: %s", v)
}
}
return NewBiomesPaletteContainerWithData(4*4*4, biomesData, biomesRawPalette), nil
}
//// ChunkToSave convert level.Chunk to save.Chunk
//func ChunkToSave(c *Chunk, dst *save.Chunk) {
// secs := len(c.Sections)
// sections := make([]save.Section, secs)
// for i, v := range c.Sections {
// sections[i] = save.Section{
// Y: int8(int32(i) + dst.YPos),
// BlockStates: struct {
// Palette []save.BlockState `nbt:"palette"`
// Data []int64 `nbt:"data"`
// }{},
// Biomes: struct {
// Palette []string `nbt:"palette"`
// Data []int64 `nbt:"data"`
// }{},
// SkyLight: nil,
// BlockLight: nil,
// }
// }
// dst.Sections = sections
//}
//func writeStatesPalette(paletteData *PaletteContainer) (palette []save.BlockState, data []int64) {
// paletteData.palette.export()
//}
func (c *Chunk) WriteTo(w io.Writer) (int64, error) {
data, err := c.Data()
if err != nil {
@ -258,8 +294,10 @@ func (c *Chunk) PutData(data []byte) error {
}
type HeightMaps struct {
MotionBlocking *BitStorage
WorldSurface *BitStorage
MotionBlocking *BitStorage
MotionBlockingNoLeaves *BitStorage
OceanFloor *BitStorage
WorldSurface *BitStorage
}
type BlockEntity struct {