Files
go-mc/level/chunk.go
2022-05-17 15:10:00 +08:00

403 lines
10 KiB
Go

package level
import (
"bytes"
"fmt"
"io"
"math/bits"
"strings"
"unsafe"
"github.com/Tnze/go-mc/level/block"
"github.com/Tnze/go-mc/nbt"
pk "github.com/Tnze/go-mc/net/packet"
"github.com/Tnze/go-mc/save"
)
type ChunkPos struct{ X, Z int }
func (c ChunkPos) WriteTo(w io.Writer) (n int64, err error) {
n, err = pk.Int(c.X).WriteTo(w)
if err != nil {
return
}
n1, err := pk.Int(c.Z).WriteTo(w)
return n + n1, err
}
func (c *ChunkPos) ReadFrom(r io.Reader) (n int64, err error) {
var x, z pk.Int
if n, err = x.ReadFrom(r); err != nil {
return n, err
}
var n1 int64
if n1, err = z.ReadFrom(r); err != nil {
return n + n1, err
}
*c = ChunkPos{int(x), int(z)}
return n + n1, nil
}
type Chunk struct {
Sections []Section
HeightMaps HeightMaps
BlockEntity []BlockEntity
}
func EmptyChunk(secs int) *Chunk {
sections := make([]Section, secs)
for i := range sections {
sections[i] = Section{
BlockCount: 0,
States: NewStatesPaletteContainer(16*16*16, 0),
Biomes: NewBiomesPaletteContainer(4*4*4, 0),
}
}
return &Chunk{
Sections: sections,
HeightMaps: HeightMaps{
MotionBlocking: NewBitStorage(bits.Len(uint(secs)*16), 16*16, nil),
},
}
}
var biomesIDs = map[string]int{
"the_void": 0,
"plains": 1,
"sunflower_plains": 2,
"snowy_plains": 3,
"ice_spikes": 4,
"desert": 5,
"swamp": 6,
"forest": 7,
"flower_forest": 8,
"birch_forest": 9,
"dark_forest": 10,
"old_growth_birch_forest": 11,
"old_growth_pine_taiga": 12,
"old_growth_spruce_taiga": 13,
"taiga": 14,
"snowy_taiga": 15,
"savanna": 16,
"savanna_plateau": 17,
"windswept_hills": 18,
"windswept_gravelly_hills": 19,
"windswept_forest": 20,
"windswept_savanna": 21,
"jungle": 22,
"sparse_jungle": 23,
"bamboo_jungle": 24,
"badlands": 25,
"eroded_badlands": 26,
"wooded_badlands": 27,
"meadow": 28,
"grove": 29,
"snowy_slopes": 30,
"frozen_peaks": 31,
"jagged_peaks": 32,
"stony_peaks": 33,
"river": 34,
"frozen_river": 35,
"beach": 36,
"snowy_beach": 37,
"stony_shore": 38,
"warm_ocean": 39,
"lukewarm_ocean": 40,
"deep_lukewarm_ocean": 41,
"ocean": 42,
"deep_ocean": 43,
"cold_ocean": 44,
"deep_cold_ocean": 45,
"frozen_ocean": 46,
"deep_frozen_ocean": 47,
"mushroom_fields": 48,
"dripstone_caves": 49,
"lush_caves": 50,
"nether_wastes": 51,
"warped_forest": 52,
"crimson_forest": 53,
"soul_sand_valley": 54,
"basalt_deltas": 55,
"the_end": 56,
"end_highlands": 57,
"end_midlands": 58,
"small_end_islands": 59,
"end_barrens": 60,
}
// ChunkFromSave convert save.Chunk to level.Chunk.
func ChunkFromSave(c *save.Chunk) *Chunk {
secs := len(c.Sections)
sections := make([]Section, secs)
for _, v := range c.Sections {
i := int32(v.Y) - c.YPos
// TODO: the error is ignored
sections[i].BlockCount, sections[i].States, _ = readStatesPalette(v.BlockStates.Palette, v.BlockStates.Data)
sections[i].Biomes, _ = readBiomesPalette(v.Biomes.Palette, v.Biomes.Data)
}
motionBlocking := *(*[]uint64)(unsafe.Pointer(&c.Heightmaps.MotionBlocking))
motionBlockingNoLeaves := *(*[]uint64)(unsafe.Pointer(&c.Heightmaps.MotionBlockingNoLeaves))
oceanFloor := *(*[]uint64)(unsafe.Pointer(&c.Heightmaps.OceanFloor))
worldSurface := *(*[]uint64)(unsafe.Pointer(&c.Heightmaps.WorldSurface))
bitsForHeight := bits.Len( /* chunk height in blocks */ uint(secs) * 16)
return &Chunk{
Sections: sections,
HeightMaps: HeightMaps{
MotionBlocking: NewBitStorage(bitsForHeight, 16*16, motionBlocking),
MotionBlockingNoLeaves: NewBitStorage(bitsForHeight, 16*16, motionBlockingNoLeaves),
OceanFloor: NewBitStorage(bitsForHeight, 16*16, oceanFloor),
WorldSurface: NewBitStorage(bitsForHeight, 16*16, worldSurface),
},
}
}
func readStatesPalette(palette []save.BlockState, data []int64) (blockCount int16, paletteData *PaletteContainer, err error) {
stateData := *(*[]uint64)((unsafe.Pointer)(&data))
statePalette := make([]int, len(palette))
for i, v := range palette {
b, ok := block.FromID[v.Name]
if !ok {
return 0, nil, fmt.Errorf("unknown block id: %v", v.Name)
}
if v.Properties.Data != nil {
if err := v.Properties.Unmarshal(&b); err != nil {
return 0, nil, fmt.Errorf("unmarshal block properties fail: %v", err)
}
}
s, ok := block.ToStateID[b]
if !ok {
return 0, nil, fmt.Errorf("unknown block: %v", b)
}
if !block.IsAir(s) {
blockCount++
}
statePalette[i] = s
}
paletteData = NewStatesPaletteContainerWithData(16*16*16, stateData, statePalette)
return
}
func readBiomesPalette(palette []string, data []int64) (*PaletteContainer, error) {
biomesData := *(*[]uint64)((unsafe.Pointer)(&data))
biomesRawPalette := make([]int, len(palette))
var ok bool
for i, v := range palette {
biomesRawPalette[i], ok = biomesIDs[strings.TrimPrefix(v, "minecraft:")]
if !ok {
return nil, fmt.Errorf("unknown biomes: %s", v)
}
}
return NewBiomesPaletteContainerWithData(4*4*4, biomesData, biomesRawPalette), nil
}
//// ChunkToSave convert level.Chunk to save.Chunk
//func ChunkToSave(c *Chunk, dst *save.Chunk) {
// secs := len(c.Sections)
// sections := make([]save.Section, secs)
// for i, v := range c.Sections {
// sections[i] = save.Section{
// Y: int8(int32(i) + dst.YPos),
// BlockStates: struct {
// Palette []save.BlockState `nbt:"palette"`
// Data []int64 `nbt:"data"`
// }{},
// Biomes: struct {
// Palette []string `nbt:"palette"`
// Data []int64 `nbt:"data"`
// }{},
// SkyLight: nil,
// BlockLight: nil,
// }
// }
// dst.Sections = sections
//}
//func writeStatesPalette(paletteData *PaletteContainer) (palette []save.BlockState, data []int64) {
// paletteData.palette.export()
//}
func (c *Chunk) WriteTo(w io.Writer) (int64, error) {
data, err := c.Data()
if err != nil {
return 0, err
}
return pk.Tuple{
// Heightmaps
pk.NBT(struct {
MotionBlocking []uint64 `nbt:"MOTION_BLOCKING"`
WorldSurface []uint64 `nbt:"WORLD_SURFACE"`
}{
MotionBlocking: c.HeightMaps.MotionBlocking.Raw(),
WorldSurface: c.HeightMaps.MotionBlocking.Raw(),
}),
pk.ByteArray(data),
pk.Array(c.BlockEntity),
&lightData{
SkyLightMask: make(pk.BitSet, (16*16*16-1)>>6+1),
BlockLightMask: make(pk.BitSet, (16*16*16-1)>>6+1),
SkyLight: []pk.ByteArray{},
BlockLight: []pk.ByteArray{},
},
}.WriteTo(w)
}
func (c *Chunk) ReadFrom(r io.Reader) (int64, error) {
var (
heightmaps struct {
MotionBlocking []uint64 `nbt:"MOTION_BLOCKING"`
WorldSurface []uint64 `nbt:"WORLD_SURFACE"`
}
data pk.ByteArray
)
n, err := pk.Tuple{
pk.NBT(&heightmaps),
&data,
pk.Array(&c.BlockEntity),
&lightData{
SkyLightMask: make(pk.BitSet, (16*16*16-1)>>6+1),
BlockLightMask: make(pk.BitSet, (16*16*16-1)>>6+1),
SkyLight: []pk.ByteArray{},
BlockLight: []pk.ByteArray{},
},
}.ReadFrom(r)
if err != nil {
return n, err
}
err = c.PutData(data)
return n, err
}
func (c *Chunk) Data() ([]byte, error) {
var buff bytes.Buffer
for i := range c.Sections {
_, err := c.Sections[i].WriteTo(&buff)
if err != nil {
return nil, err
}
}
return buff.Bytes(), nil
}
func (c *Chunk) PutData(data []byte) error {
r := bytes.NewReader(data)
for i := range c.Sections {
_, err := c.Sections[i].ReadFrom(r)
if err != nil {
return err
}
}
return nil
}
type HeightMaps struct {
MotionBlocking *BitStorage
MotionBlockingNoLeaves *BitStorage
OceanFloor *BitStorage
WorldSurface *BitStorage
}
type BlockEntity struct {
XZ int8
Y int16
Type int32
Data nbt.RawMessage
}
func (b BlockEntity) WriteTo(w io.Writer) (n int64, err error) {
return pk.Tuple{
pk.Byte(b.XZ),
pk.Short(b.Y),
pk.VarInt(b.Type),
pk.NBT(b.Data),
}.WriteTo(w)
}
func (b *BlockEntity) ReadFrom(r io.Reader) (n int64, err error) {
return pk.Tuple{
(*pk.Byte)(&b.XZ),
(*pk.Short)(&b.Y),
(*pk.VarInt)(&b.Type),
pk.NBT(&b.Data),
}.ReadFrom(r)
}
type Section struct {
BlockCount int16
States *PaletteContainer
Biomes *PaletteContainer
}
func (s *Section) GetBlock(i int) int {
return s.States.Get(i)
}
func (s *Section) SetBlock(i int, v int) {
if block.IsAir(s.States.Get(i)) {
s.BlockCount--
}
if v != 0 {
s.BlockCount++
}
s.States.Set(i, v)
}
func (s *Section) WriteTo(w io.Writer) (int64, error) {
return pk.Tuple{
pk.Short(s.BlockCount),
s.States,
s.Biomes,
}.WriteTo(w)
}
func (s *Section) ReadFrom(r io.Reader) (int64, error) {
return pk.Tuple{
(*pk.Short)(&s.BlockCount),
s.States,
s.Biomes,
}.ReadFrom(r)
}
type lightData struct {
SkyLightMask pk.BitSet
BlockLightMask pk.BitSet
SkyLight []pk.ByteArray
BlockLight []pk.ByteArray
}
func bitSetRev(set pk.BitSet) pk.BitSet {
rev := make(pk.BitSet, len(set))
for i := range rev {
rev[i] = ^set[i]
}
return rev
}
func (l *lightData) WriteTo(w io.Writer) (int64, error) {
return pk.Tuple{
pk.Boolean(true), // Trust Edges
l.SkyLightMask,
l.BlockLightMask,
bitSetRev(l.SkyLightMask),
bitSetRev(l.BlockLightMask),
pk.Array(l.SkyLight),
pk.Array(l.BlockLight),
}.WriteTo(w)
}
func (l *lightData) ReadFrom(r io.Reader) (int64, error) {
var TrustEdges pk.Boolean
var RevSkyLightMask, RevBlockLightMask pk.BitSet
return pk.Tuple{
&TrustEdges, // Trust Edges
&l.SkyLightMask,
&l.BlockLightMask,
&RevSkyLightMask,
&RevBlockLightMask,
pk.Array(&l.SkyLight),
pk.Array(&l.BlockLight),
}.ReadFrom(r)
}