Palette support 1
This commit is contained in:
@ -22,6 +22,71 @@
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ultrawarm: 0b,
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has_ceiling: 0b
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}
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},
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{
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name: "minecraft:overworld_caves",
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id: 1,
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element: {
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piglin_safe: 0b,
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natural: 1b,
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ambient_light: 0.0f,
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infiniburn: "minecraft:infiniburn_overworld",
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respawn_anchor_works: 0b,
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has_skylight: 1b,
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bed_works: 1b,
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effects: "minecraft:overworld",
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has_raids: 1b,
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min_y: 0,
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height: 256,
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logical_height: 256,
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coordinate_scale: 1.0d,
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ultrawarm: 0b,
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has_ceiling: 1b
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}
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},
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{
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name: "minecraft:the_nether",
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id: 2,
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element: {
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piglin_safe: 1b,
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natural: 0b,
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ambient_light: 0.1f,
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infiniburn: "minecraft:infiniburn_nether",
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respawn_anchor_works: 1b,
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has_skylight: 0b,
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bed_works: 0b,
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effects: "minecraft:the_nether",
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fixed_time: 18000L,
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has_raids: 0b,
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min_y: 0,
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height: 256,
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logical_height: 128,
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coordinate_scale: 8.0d,
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ultrawarm: 1b,
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has_ceiling: 1b
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}
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},
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{
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name: "minecraft:the_end",
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id: 3,
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element: {
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piglin_safe: 0b,
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natural: 0b,
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ambient_light: 0.0f,
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infiniburn: "minecraft:infiniburn_end",
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respawn_anchor_works: 0b,
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has_skylight: 0b,
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bed_works: 0b,
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effects: "minecraft:the_end",
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fixed_time: 6000L,
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has_raids: 1b,
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min_y: 0,
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height: 256,
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logical_height: 256,
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coordinate_scale: 1.0d,
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ultrawarm: 0b,
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has_ceiling: 0b
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}
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}
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]
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},
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@ -3,11 +3,10 @@ package packet
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import (
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"bytes"
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"errors"
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"github.com/google/uuid"
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"io"
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"math"
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"github.com/google/uuid"
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"github.com/Tnze/go-mc/nbt"
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)
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@ -78,6 +78,20 @@ func (a Ary) ReadFrom(r io.Reader) (n int64, err error) {
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return n, err
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}
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// Array return an Ary but handled the previous Length field
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//
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// Warning: unstable API, may change in later version
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func Array(array interface{}) Field {
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length := VarInt(reflect.ValueOf(array).Len())
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return Tuple{
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&length,
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Ary{
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Len: &length,
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Ary: array,
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},
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}
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}
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type Opt struct {
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Has interface{} // Pointer of bool, or `func() bool`
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Field interface{} // FieldEncoder, FieldDecoder or both (Field)
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@ -2,6 +2,8 @@ package save
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import (
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"fmt"
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pk "github.com/Tnze/go-mc/net/packet"
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"io"
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"math"
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)
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@ -128,3 +130,41 @@ func (b *BitStorage) Longs() []uint64 {
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}
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return b.data
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}
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func (b *BitStorage) ReadFrom(r io.Reader) (int64, error) {
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var Len pk.VarInt
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n, err := Len.ReadFrom(r)
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if err != nil {
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return n, err
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}
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if cap(b.data) >= int(Len) {
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b.data = b.data[:Len]
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} else {
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b.data = make([]uint64, Len)
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}
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var v pk.Long
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for i := range b.data {
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nn, err := v.ReadFrom(r)
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n += nn
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if err != nil {
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return n, err
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}
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b.data[i] = uint64(v)
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}
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return n, nil
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}
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func (b *BitStorage) WriteTo(w io.Writer) (int64, error) {
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n, err := pk.VarInt(len(b.data)).WriteTo(w)
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if err != nil {
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return n, err
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}
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for _, v := range b.data {
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nn, err := pk.Long(v).WriteTo(w)
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n += nn
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if err != nil {
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return n, err
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}
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}
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return n, nil
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}
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@ -3,25 +3,76 @@ package save
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import (
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"io"
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"github.com/Tnze/go-mc/nbt"
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pk "github.com/Tnze/go-mc/net/packet"
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)
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type BlockState interface {
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}
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type PaletteContainer struct {
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maps blockMaps
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palette
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BitStorage
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}
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func (p *PaletteContainer) ReadFrom(r io.Reader) (n int64, err error) {
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var bits pk.UnsignedByte
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n, err = bits.ReadFrom(r)
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if err != nil {
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return
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}
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switch bits {
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case 0:
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// TODO: SingleValuePalette
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case 1, 2, 3, 4:
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p.palette = &linearPalette{
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onResize: nil,
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maps: p.maps,
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bits: 4,
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}
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case 5, 6, 7, 8:
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// TODO: HashMapPalette
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default:
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// TODO: GlobalPalette
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}
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nn, err := p.palette.ReadFrom(r)
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n += nn
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if err != nil {
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return n, err
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}
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nn, err = p.BitStorage.ReadFrom(r)
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n += nn
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if err != nil {
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return n, err
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}
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return n, nil
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}
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func (p *PaletteContainer) WriteTo(w io.Writer) (n int64, err error) {
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return pk.Tuple{
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pk.UnsignedByte(p.bits),
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p.palette,
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p.BitStorage,
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}.WriteTo(w)
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}
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type palette interface {
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id(v BlockState) int
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value(i int) BlockState
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pk.FieldEncoder
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pk.FieldDecoder
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read(r nbt.DecoderReader) (int, error)
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id(v BlockState) int
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value(i int) BlockState
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}
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type blockMaps interface {
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getID(state BlockState) (id int)
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getValue(id int) (state BlockState)
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}
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type linearPalette struct {
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onResize func(n int, v BlockState) int
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sToID map[BlockState]int
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idTos map[int]BlockState
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maps blockMaps
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values []BlockState
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bits int
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}
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@ -57,7 +108,7 @@ func (l *linearPalette) ReadFrom(r io.Reader) (n int64, err error) {
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} else {
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n += nn
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}
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l.values[i] = l.idTos[int(value)]
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l.values[i] = l.maps.getValue(int(value))
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}
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return
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}
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@ -67,7 +118,7 @@ func (l *linearPalette) WriteTo(w io.Writer) (n int64, err error) {
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return
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}
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for _, v := range l.values {
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if nn, err := pk.VarInt(l.sToID[v]).WriteTo(w); err != nil {
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if nn, err := pk.VarInt(l.maps.getID(v)).WriteTo(w); err != nil {
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return n + nn, err
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} else {
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n += nn
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@ -76,6 +127,8 @@ func (l *linearPalette) WriteTo(w io.Writer) (n int64, err error) {
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return
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}
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func (l *linearPalette) read(r nbt.DecoderReader) (int, error) {
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panic("not implemented yet")
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type hashMapPalette struct {
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maps blockMaps
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values map[int]BlockState
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bits int
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}
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17
server/Dimension.snbt
Normal file
17
server/Dimension.snbt
Normal file
@ -0,0 +1,17 @@
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{
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piglin_safe: 0b,
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natural: 1b,
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ambient_light: 0.0f,
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infiniburn: "minecraft:infiniburn_overworld",
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respawn_anchor_works: 0b,
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has_skylight: 1b,
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bed_works: 1b,
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effects: "minecraft:overworld",
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has_raids: 1b,
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min_y: 0,
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height: 256,
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logical_height: 256,
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coordinate_scale: 1.0d,
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ultrawarm: 0b,
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has_ceiling: 0b
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}
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2093
server/DimensionCodec.snbt
Normal file
2093
server/DimensionCodec.snbt
Normal file
File diff suppressed because it is too large
Load Diff
104
server/dimension.go
Normal file
104
server/dimension.go
Normal file
@ -0,0 +1,104 @@
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package server
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import (
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"bytes"
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"github.com/Tnze/go-mc/data/packetid"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/Tnze/go-mc/save"
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"io"
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"sync"
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)
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type Dimension interface {
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Info() DimInfo
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PlayerJoin(p *Player)
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PlayerQuit(p *Player)
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}
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type DimInfo struct {
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Name string
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HashedSeed uint64
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}
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type SimpleDim struct {
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Columns map[struct{ X, Z int }]*struct {
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sync.Mutex
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}
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}
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type chunkData struct {
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HeightMaps save.BitStorage
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BlockState save.BitStorage
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Biomes save.BitStorage
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}
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func (c *chunkData) WriteTo(w io.Writer) (int64, error) {
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return pk.Tuple{
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// Heightmaps
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pk.NBT(struct {
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MotionBlocking []uint64 `nbt:"MOTION_BLOCKING"`
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}{c.HeightMaps.Longs()}),
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pk.ByteArray(c.Data()), // TODO: Chunk Data
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pk.VarInt(0), // TODO: Block Entity
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}.WriteTo(w)
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}
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func (c *chunkData) Data() []byte {
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var buff bytes.Buffer
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_, _ = pk.Short(0).WriteTo(&buff)
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return buff.Bytes()
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}
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type lightData struct {
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SkyLightMask pk.BitSet
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BlockLightMask pk.BitSet
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SkyLight []pk.ByteArray
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BlockLight []pk.ByteArray
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}
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func bitSetRev(set pk.BitSet) pk.BitSet {
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rev := make(pk.BitSet, len(set))
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for i := range rev {
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rev[i] = ^set[i]
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}
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return rev
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}
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func (l *lightData) WriteTo(w io.Writer) (int64, error) {
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return pk.Tuple{
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pk.Boolean(true), // Trust Edges
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l.SkyLightMask,
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l.BlockLightMask,
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bitSetRev(l.SkyLightMask),
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bitSetRev(l.BlockLightMask),
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pk.Array(l.SkyLight),
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pk.Array(l.BlockLight),
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}.WriteTo(w)
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}
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func (s *SimpleDim) PlayerJoin(p *Player) {
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for pos, column := range s.Columns {
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column.Lock()
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packet := pk.Marshal(
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packetid.ClientboundLevelChunkWithLight,
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pk.Int(pos.X), pk.Int(pos.Z),
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&chunkData{},
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&lightData{
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SkyLightMask: make(pk.BitSet, (16*16*16-1)>>6+1),
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BlockLightMask: make(pk.BitSet, (16*16*16-1)>>6+1),
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SkyLight: []pk.ByteArray{},
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BlockLight: []pk.ByteArray{},
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},
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)
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column.Unlock()
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err := p.WritePacket(Packet757(packet))
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if err != nil {
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return
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}
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}
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}
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func (s *SimpleDim) PlayerQuit(p *Player) {
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}
|
@ -1,8 +1,15 @@
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package server
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|
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import (
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"github.com/Tnze/go-mc/net"
|
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_ "embed"
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"github.com/Tnze/go-mc/nbt"
|
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"sync/atomic"
|
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|
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"github.com/google/uuid"
|
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|
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"github.com/Tnze/go-mc/data/packetid"
|
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"github.com/Tnze/go-mc/net"
|
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pk "github.com/Tnze/go-mc/net/packet"
|
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)
|
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|
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type GamePlay interface {
|
||||
@ -12,3 +19,50 @@ type GamePlay interface {
|
||||
// You don't need to close the connection, but to keep not returning while the player is playing.
|
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AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net.Conn)
|
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}
|
||||
|
||||
type Game struct {
|
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eid int32
|
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Dim Dimension
|
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}
|
||||
|
||||
//go:embed DimensionCodec.snbt
|
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var dimensionCodecSNBT string
|
||||
|
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//go:embed Dimension.snbt
|
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var dimensionSNBT string
|
||||
|
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func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net.Conn) {
|
||||
p := &Player{
|
||||
Conn: conn,
|
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EntityID: g.newEID(),
|
||||
Gamemode: 1,
|
||||
}
|
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dimInfo := g.Dim.Info()
|
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err := p.WritePacket(Packet757(pk.Marshal(
|
||||
packetid.ClientboundLogin,
|
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pk.Int(p.EntityID), // Entity ID
|
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pk.Boolean(false), // Is hardcore
|
||||
pk.Byte(p.Gamemode), // Gamemode
|
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pk.Byte(-1), // Prev Gamemode
|
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pk.Array([]pk.Identifier{pk.Identifier(dimInfo.Name)}),
|
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pk.NBT(nbt.StringifiedMessage(dimensionCodecSNBT)),
|
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pk.NBT(nbt.StringifiedMessage(dimensionSNBT)),
|
||||
pk.Identifier(dimInfo.Name), // World Name
|
||||
pk.Long(dimInfo.HashedSeed), // Hashed seed
|
||||
pk.VarInt(0), // Max Players (Ignored by client)
|
||||
pk.VarInt(15), // View Distance
|
||||
pk.VarInt(15), // Simulation Distance
|
||||
pk.Boolean(false), // Reduced Debug Info
|
||||
pk.Boolean(true), // Enable respawn screen
|
||||
pk.Boolean(false), // Is Debug
|
||||
pk.Boolean(true), // Is Flat
|
||||
)))
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
g.Dim.PlayerJoin(p)
|
||||
}
|
||||
|
||||
func (g *Game) newEID() int32 {
|
||||
return atomic.AddInt32(&g.eid, 1)
|
||||
}
|
||||
|
@ -20,10 +20,10 @@ type LoginHandler interface {
|
||||
}
|
||||
|
||||
// LoginChecker is the interface to check if a player is allowed to log in the server.
|
||||
// The checking could be anything, server player number, blacklist or whitelist.
|
||||
// The checking could be anything, server player number, protocol version, blacklist or whitelist.
|
||||
// If a player is not allowed to, the reason should be returned and will be sent to client by "LoginDisconnect" packet.
|
||||
type LoginChecker interface {
|
||||
CheckPlayer(name string, id uuid.UUID) (ok bool, reason chat.Message)
|
||||
CheckPlayer(name string, id uuid.UUID, protocol int32) (ok bool, reason chat.Message)
|
||||
}
|
||||
|
||||
// MojangLoginHandler is a standard LoginHandler that implement both online and offline login progress.
|
||||
@ -92,7 +92,7 @@ func (d *MojangLoginHandler) AcceptLogin(conn *net.Conn, protocol int32) (name s
|
||||
|
||||
// check if player can join (whitelist, blacklist, server full or something else)
|
||||
if d.LoginChecker != nil {
|
||||
if ok, result := d.CheckPlayer(name, id); !ok {
|
||||
if ok, result := d.CheckPlayer(name, id, protocol); !ok {
|
||||
// player is not allowed to join the server
|
||||
err = conn.WritePacket(pk.Marshal(
|
||||
packetid.LoginDisconnect,
|
||||
|
21
server/player.go
Normal file
21
server/player.go
Normal file
@ -0,0 +1,21 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"github.com/Tnze/go-mc/net"
|
||||
pk "github.com/Tnze/go-mc/net/packet"
|
||||
)
|
||||
|
||||
type Player struct {
|
||||
*net.Conn
|
||||
EntityID int32
|
||||
Gamemode byte
|
||||
}
|
||||
|
||||
// Packet757 is a packet in protocol 757.
|
||||
// We are using type system to force programmers to update packets.
|
||||
type Packet757 pk.Packet
|
||||
|
||||
// WritePacket to player client. The type of parameter will update per version.
|
||||
func (p *Player) WritePacket(packet Packet757) error {
|
||||
return p.Conn.WritePacket(pk.Packet(packet))
|
||||
}
|
@ -2,6 +2,8 @@
|
||||
// You can build the server you want by combining the various functional modules provided here.
|
||||
// An example can be found in examples/frameworkServer.
|
||||
//
|
||||
// This package is under rapid development, and any API may be subject to break changes
|
||||
//
|
||||
// A server is roughly divided into two parts: Gate and GamePlay
|
||||
//
|
||||
// +---------------------------------------------------------------------+
|
||||
@ -24,7 +26,9 @@
|
||||
// The implement of Gameplay will provide later.
|
||||
package server
|
||||
|
||||
import "github.com/Tnze/go-mc/net"
|
||||
import (
|
||||
"github.com/Tnze/go-mc/net"
|
||||
)
|
||||
|
||||
const ProtocolName = "1.18.1"
|
||||
const ProtocolVersion = 757
|
||||
|
Reference in New Issue
Block a user