remove inventory and hotbar method
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@ -22,8 +22,6 @@ type Client struct {
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// Do not send at the same goroutine!
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Delegate chan func() error
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Events eventBroker
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Inventory [46]entity.Slot
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}
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// NewClient init and return a new Client.
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@ -72,13 +70,3 @@ type PlayerAbilities struct {
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type Position struct {
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X, Y, Z int
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}
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//HotBar return the hotbar of inventory
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func (c *Client) HotBar() []entity.Slot {
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return c.Inventory[36:45]
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}
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// MainInventory return the main inventory slots
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func (c *Client) MainInventory() []entity.Slot {
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return c.Inventory[9:36]
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}
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