update 1.19.2 bot basic events

This commit is contained in:
Tnze
2022-11-26 01:30:08 +08:00
parent 822d76a4b1
commit 6a3589ad61

View File

@ -1,117 +1,136 @@
package basic
import (
"time"
"github.com/google/uuid"
"github.com/Tnze/go-mc/bot"
"github.com/Tnze/go-mc/chat"
"github.com/Tnze/go-mc/data/packetid"
pk "github.com/Tnze/go-mc/net/packet"
"io"
)
type EventsListener struct {
GameStart func() error
ChatMsg func(c *PlayerMessage) error
SystemMsg func(c chat.Message, pos byte) error
SystemMsg func(c chat.Message, overlay bool) error
Disconnect func(reason chat.Message) error
HealthChange func(health float32) error
Death func() error
}
// Attach your event listener to the client.
// The functions are copied when attaching, and modify on [EventListener] doesn't affect after that.
func (e EventsListener) Attach(c *bot.Client) {
c.Events.AddListener(
bot.PacketHandler{Priority: 64, ID: packetid.ClientboundLogin, F: e.onJoinGame},
bot.PacketHandler{Priority: 64, ID: packetid.ClientboundSystemChat, F: e.onSystemMsg},
bot.PacketHandler{Priority: 64, ID: packetid.ClientboundPlayerChat, F: e.onPlayerMsg},
bot.PacketHandler{Priority: 64, ID: packetid.ClientboundDisconnect, F: e.onDisconnect},
bot.PacketHandler{Priority: 64, ID: packetid.ClientboundSetHealth, F: e.onUpdateHealth},
)
}
func (e *EventsListener) onJoinGame(_ pk.Packet) error {
if e.GameStart != nil {
return e.GameStart()
attachJoinGameHandler(c, e.GameStart)
}
if e.ChatMsg != nil {
attachPlayerMsg(c, e.ChatMsg)
}
if e.SystemMsg != nil {
attachSystemMsg(c, e.SystemMsg)
}
if e.Disconnect != nil {
attachDisconnect(c, e.Disconnect)
}
if e.HealthChange != nil || e.Death != nil {
attachUpdateHealth(c, e.HealthChange, e.Death)
}
return nil
}
func (e *EventsListener) onDisconnect(p pk.Packet) error {
if e.Disconnect != nil {
func attachJoinGameHandler(c *bot.Client, handler func() error) {
c.Events.AddListener(bot.PacketHandler{
Priority: 64, ID: packetid.ClientboundLogin,
F: func(_ pk.Packet) error {
return handler()
},
})
}
type PlayerMessage struct {
}
func (p *PlayerMessage) ReadFrom(r io.Reader) (n int64, err error) {
// SignedMessageHeader
// MessageSignature
// SignedMessageBody
// Optional<Component>
// FilterMask
panic("implement me")
}
type ChatType struct {
ID int32
Name chat.Message
TargetName *chat.Message
}
func (c *ChatType) ReadFrom(r io.Reader) (n int64, err error) {
var hasTargetName pk.Boolean
n1, err := (*pk.VarInt)(&c.ID).ReadFrom(r)
if err != nil {
return n1, err
}
n2, err := c.Name.ReadFrom(r)
if err != nil {
return n1 + n2, err
}
n3, err := hasTargetName.ReadFrom(r)
if err != nil {
return n1 + n2 + n3, err
}
if hasTargetName {
c.TargetName = new(chat.Message)
n4, err := c.TargetName.ReadFrom(r)
return n1 + n2 + n3 + n4, err
}
return n1 + n2 + n3, nil
}
func attachPlayerMsg(c *bot.Client, handler func(c *PlayerMessage) error) {
c.Events.AddListener(bot.PacketHandler{
Priority: 64, ID: packetid.ClientboundPlayerChat,
F: func(p pk.Packet) error {
var message PlayerMessage
var chatType ChatType
if err := p.Scan(&message, &chatType); err != nil {
return Error{err}
}
return handler(&message)
},
})
}
func attachSystemMsg(c *bot.Client, handler func(c chat.Message, overlay bool) error) {
c.Events.AddListener(bot.PacketHandler{
Priority: 64, ID: packetid.ClientboundSystemChat,
F: func(p pk.Packet) error {
var msg chat.Message
var pos pk.Boolean
if err := p.Scan(&msg, &pos); err != nil {
return Error{err}
}
return handler(msg, bool(pos))
},
})
}
func attachDisconnect(c *bot.Client, handler func(reason chat.Message) error) {
c.Events.AddListener(bot.PacketHandler{
Priority: 64, ID: packetid.ClientboundDisconnect,
F: func(p pk.Packet) error {
var reason chat.Message
if err := p.Scan(&reason); err != nil {
return Error{err}
}
return e.Disconnect(reason)
}
return nil
}
type PlayerMessage struct {
SignedMessage chat.Message
Unsigned bool
UnsignedMessage chat.Message
Position int32
Sender uuid.UUID
SenderDisplayName chat.Message
HasSenderTeam bool
SenderTeamName chat.Message
TimeStamp time.Time
}
func (e *EventsListener) onPlayerMsg(p pk.Packet) error {
if e.ChatMsg != nil {
var message PlayerMessage
var senderDisplayName pk.String
var senderTeamName pk.String
var timeStamp pk.Long
var salt pk.Long
var signature pk.ByteArray
if err := p.Scan(&message.SignedMessage,
(*pk.Boolean)(&message.Unsigned),
pk.Opt{
Has: &message.Unsigned,
Field: &message.UnsignedMessage,
return handler(reason)
},
(*pk.VarInt)(&message.Position),
(*pk.UUID)(&message.Sender),
&senderDisplayName,
(*pk.Boolean)(&message.HasSenderTeam),
pk.Opt{
Has: &message.HasSenderTeam,
Field: &senderTeamName,
},
&timeStamp,
&salt,
&signature); err != nil {
return Error{err}
}
if err := message.SenderDisplayName.UnmarshalJSON([]byte(senderDisplayName)); err != nil {
return Error{err}
}
if err := message.SenderTeamName.UnmarshalJSON([]byte(senderDisplayName)); err != nil {
return Error{err}
}
return e.ChatMsg(&message)
}
return nil
}
func (e *EventsListener) onSystemMsg(p pk.Packet) error {
if e.SystemMsg != nil {
var msg chat.Message
var pos pk.VarInt
if err := p.Scan(&msg, &pos); err != nil {
return Error{err}
}
return e.SystemMsg(msg, byte(pos))
}
return nil
})
}
func (e *EventsListener) onUpdateHealth(p pk.Packet) error {
if e.ChatMsg != nil {
func attachUpdateHealth(c *bot.Client, healthChangeHandler func(health float32) error, deathHandler func() error) {
c.Events.AddListener(bot.PacketHandler{
Priority: 64, ID: packetid.ClientboundSetHealth,
F: func(p pk.Packet) error {
var health pk.Float
var food pk.VarInt
var foodSaturation pk.Float
@ -119,16 +138,41 @@ func (e *EventsListener) onUpdateHealth(p pk.Packet) error {
if err := p.Scan(&health, &food, &foodSaturation); err != nil {
return Error{err}
}
if e.HealthChange != nil {
if err := e.HealthChange(float32(health)); err != nil {
return err
var healthChangeErr, deathErr error
if healthChangeHandler != nil {
healthChangeErr = healthChangeHandler(float32(health))
}
if deathHandler != nil && health <= 0 {
healthChangeErr = deathHandler()
}
if e.Death != nil && health <= 0 {
if err := e.Death(); err != nil {
return err
return updateHealthError{healthChangeErr, deathErr}
},
})
}
type updateHealthError struct {
healthChangeErr, deathErr error
}
func (u updateHealthError) Unwrap() error {
if u.healthChangeErr != nil {
return u.healthChangeErr
}
if u.deathErr != nil {
return u.deathErr
}
return nil
}
func (u updateHealthError) Error() string {
switch {
case u.healthChangeErr != nil && u.deathErr != nil:
return "[" + u.healthChangeErr.Error() + ", " + u.deathErr.Error() + "]"
case u.healthChangeErr != nil:
return u.healthChangeErr.Error()
case u.deathErr != nil:
return u.deathErr.Error()
default:
return "nil"
}
}