Files
go-mc/bot/basic/events.go
2022-11-26 01:30:08 +08:00

179 lines
4.3 KiB
Go

package basic
import (
"github.com/Tnze/go-mc/bot"
"github.com/Tnze/go-mc/chat"
"github.com/Tnze/go-mc/data/packetid"
pk "github.com/Tnze/go-mc/net/packet"
"io"
)
type EventsListener struct {
GameStart func() error
ChatMsg func(c *PlayerMessage) error
SystemMsg func(c chat.Message, overlay bool) error
Disconnect func(reason chat.Message) error
HealthChange func(health float32) error
Death func() error
}
// Attach your event listener to the client.
// The functions are copied when attaching, and modify on [EventListener] doesn't affect after that.
func (e EventsListener) Attach(c *bot.Client) {
if e.GameStart != nil {
attachJoinGameHandler(c, e.GameStart)
}
if e.ChatMsg != nil {
attachPlayerMsg(c, e.ChatMsg)
}
if e.SystemMsg != nil {
attachSystemMsg(c, e.SystemMsg)
}
if e.Disconnect != nil {
attachDisconnect(c, e.Disconnect)
}
if e.HealthChange != nil || e.Death != nil {
attachUpdateHealth(c, e.HealthChange, e.Death)
}
}
func attachJoinGameHandler(c *bot.Client, handler func() error) {
c.Events.AddListener(bot.PacketHandler{
Priority: 64, ID: packetid.ClientboundLogin,
F: func(_ pk.Packet) error {
return handler()
},
})
}
type PlayerMessage struct {
}
func (p *PlayerMessage) ReadFrom(r io.Reader) (n int64, err error) {
// SignedMessageHeader
// MessageSignature
// SignedMessageBody
// Optional<Component>
// FilterMask
panic("implement me")
}
type ChatType struct {
ID int32
Name chat.Message
TargetName *chat.Message
}
func (c *ChatType) ReadFrom(r io.Reader) (n int64, err error) {
var hasTargetName pk.Boolean
n1, err := (*pk.VarInt)(&c.ID).ReadFrom(r)
if err != nil {
return n1, err
}
n2, err := c.Name.ReadFrom(r)
if err != nil {
return n1 + n2, err
}
n3, err := hasTargetName.ReadFrom(r)
if err != nil {
return n1 + n2 + n3, err
}
if hasTargetName {
c.TargetName = new(chat.Message)
n4, err := c.TargetName.ReadFrom(r)
return n1 + n2 + n3 + n4, err
}
return n1 + n2 + n3, nil
}
func attachPlayerMsg(c *bot.Client, handler func(c *PlayerMessage) error) {
c.Events.AddListener(bot.PacketHandler{
Priority: 64, ID: packetid.ClientboundPlayerChat,
F: func(p pk.Packet) error {
var message PlayerMessage
var chatType ChatType
if err := p.Scan(&message, &chatType); err != nil {
return Error{err}
}
return handler(&message)
},
})
}
func attachSystemMsg(c *bot.Client, handler func(c chat.Message, overlay bool) error) {
c.Events.AddListener(bot.PacketHandler{
Priority: 64, ID: packetid.ClientboundSystemChat,
F: func(p pk.Packet) error {
var msg chat.Message
var pos pk.Boolean
if err := p.Scan(&msg, &pos); err != nil {
return Error{err}
}
return handler(msg, bool(pos))
},
})
}
func attachDisconnect(c *bot.Client, handler func(reason chat.Message) error) {
c.Events.AddListener(bot.PacketHandler{
Priority: 64, ID: packetid.ClientboundDisconnect,
F: func(p pk.Packet) error {
var reason chat.Message
if err := p.Scan(&reason); err != nil {
return Error{err}
}
return handler(reason)
},
})
}
func attachUpdateHealth(c *bot.Client, healthChangeHandler func(health float32) error, deathHandler func() error) {
c.Events.AddListener(bot.PacketHandler{
Priority: 64, ID: packetid.ClientboundSetHealth,
F: func(p pk.Packet) error {
var health pk.Float
var food pk.VarInt
var foodSaturation pk.Float
if err := p.Scan(&health, &food, &foodSaturation); err != nil {
return Error{err}
}
var healthChangeErr, deathErr error
if healthChangeHandler != nil {
healthChangeErr = healthChangeHandler(float32(health))
}
if deathHandler != nil && health <= 0 {
healthChangeErr = deathHandler()
}
return updateHealthError{healthChangeErr, deathErr}
},
})
}
type updateHealthError struct {
healthChangeErr, deathErr error
}
func (u updateHealthError) Unwrap() error {
if u.healthChangeErr != nil {
return u.healthChangeErr
}
if u.deathErr != nil {
return u.deathErr
}
return nil
}
func (u updateHealthError) Error() string {
switch {
case u.healthChangeErr != nil && u.deathErr != nil:
return "[" + u.healthChangeErr.Error() + ", " + u.deathErr.Error() + "]"
case u.healthChangeErr != nil:
return u.healthChangeErr.Error()
case u.deathErr != nil:
return u.deathErr.Error()
default:
return "nil"
}
}