update 1.19.2 bot basic events
This commit is contained in:
@ -1,134 +1,178 @@
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package basic
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import (
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"time"
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"github.com/google/uuid"
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"github.com/Tnze/go-mc/bot"
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"github.com/Tnze/go-mc/chat"
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"github.com/Tnze/go-mc/data/packetid"
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pk "github.com/Tnze/go-mc/net/packet"
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"io"
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)
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type EventsListener struct {
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GameStart func() error
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ChatMsg func(c *PlayerMessage) error
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SystemMsg func(c chat.Message, pos byte) error
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SystemMsg func(c chat.Message, overlay bool) error
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Disconnect func(reason chat.Message) error
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HealthChange func(health float32) error
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Death func() error
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}
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// Attach your event listener to the client.
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// The functions are copied when attaching, and modify on [EventListener] doesn't affect after that.
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func (e EventsListener) Attach(c *bot.Client) {
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c.Events.AddListener(
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bot.PacketHandler{Priority: 64, ID: packetid.ClientboundLogin, F: e.onJoinGame},
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bot.PacketHandler{Priority: 64, ID: packetid.ClientboundSystemChat, F: e.onSystemMsg},
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bot.PacketHandler{Priority: 64, ID: packetid.ClientboundPlayerChat, F: e.onPlayerMsg},
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bot.PacketHandler{Priority: 64, ID: packetid.ClientboundDisconnect, F: e.onDisconnect},
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bot.PacketHandler{Priority: 64, ID: packetid.ClientboundSetHealth, F: e.onUpdateHealth},
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)
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}
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func (e *EventsListener) onJoinGame(_ pk.Packet) error {
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if e.GameStart != nil {
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return e.GameStart()
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attachJoinGameHandler(c, e.GameStart)
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}
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if e.ChatMsg != nil {
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attachPlayerMsg(c, e.ChatMsg)
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}
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if e.SystemMsg != nil {
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attachSystemMsg(c, e.SystemMsg)
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}
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if e.Disconnect != nil {
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attachDisconnect(c, e.Disconnect)
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}
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if e.HealthChange != nil || e.Death != nil {
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attachUpdateHealth(c, e.HealthChange, e.Death)
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}
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return nil
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}
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func (e *EventsListener) onDisconnect(p pk.Packet) error {
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if e.Disconnect != nil {
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var reason chat.Message
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if err := p.Scan(&reason); err != nil {
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return Error{err}
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}
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return e.Disconnect(reason)
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}
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return nil
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func attachJoinGameHandler(c *bot.Client, handler func() error) {
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c.Events.AddListener(bot.PacketHandler{
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Priority: 64, ID: packetid.ClientboundLogin,
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F: func(_ pk.Packet) error {
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return handler()
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},
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})
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}
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type PlayerMessage struct {
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SignedMessage chat.Message
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Unsigned bool
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UnsignedMessage chat.Message
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Position int32
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Sender uuid.UUID
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SenderDisplayName chat.Message
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HasSenderTeam bool
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SenderTeamName chat.Message
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TimeStamp time.Time
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}
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func (e *EventsListener) onPlayerMsg(p pk.Packet) error {
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if e.ChatMsg != nil {
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var message PlayerMessage
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var senderDisplayName pk.String
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var senderTeamName pk.String
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var timeStamp pk.Long
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var salt pk.Long
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var signature pk.ByteArray
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if err := p.Scan(&message.SignedMessage,
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(*pk.Boolean)(&message.Unsigned),
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pk.Opt{
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Has: &message.Unsigned,
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Field: &message.UnsignedMessage,
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},
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(*pk.VarInt)(&message.Position),
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(*pk.UUID)(&message.Sender),
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&senderDisplayName,
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(*pk.Boolean)(&message.HasSenderTeam),
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pk.Opt{
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Has: &message.HasSenderTeam,
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Field: &senderTeamName,
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},
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&timeStamp,
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&salt,
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&signature); err != nil {
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return Error{err}
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}
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if err := message.SenderDisplayName.UnmarshalJSON([]byte(senderDisplayName)); err != nil {
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return Error{err}
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}
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if err := message.SenderTeamName.UnmarshalJSON([]byte(senderDisplayName)); err != nil {
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return Error{err}
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}
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return e.ChatMsg(&message)
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func (p *PlayerMessage) ReadFrom(r io.Reader) (n int64, err error) {
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// SignedMessageHeader
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// MessageSignature
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// SignedMessageBody
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// Optional<Component>
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// FilterMask
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panic("implement me")
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}
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type ChatType struct {
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ID int32
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Name chat.Message
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TargetName *chat.Message
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}
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func (c *ChatType) ReadFrom(r io.Reader) (n int64, err error) {
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var hasTargetName pk.Boolean
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n1, err := (*pk.VarInt)(&c.ID).ReadFrom(r)
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if err != nil {
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return n1, err
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}
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return nil
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}
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func (e *EventsListener) onSystemMsg(p pk.Packet) error {
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if e.SystemMsg != nil {
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var msg chat.Message
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var pos pk.VarInt
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if err := p.Scan(&msg, &pos); err != nil {
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return Error{err}
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}
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return e.SystemMsg(msg, byte(pos))
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n2, err := c.Name.ReadFrom(r)
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if err != nil {
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return n1 + n2, err
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}
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return nil
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n3, err := hasTargetName.ReadFrom(r)
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if err != nil {
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return n1 + n2 + n3, err
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}
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if hasTargetName {
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c.TargetName = new(chat.Message)
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n4, err := c.TargetName.ReadFrom(r)
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return n1 + n2 + n3 + n4, err
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}
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return n1 + n2 + n3, nil
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}
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func (e *EventsListener) onUpdateHealth(p pk.Packet) error {
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if e.ChatMsg != nil {
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var health pk.Float
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var food pk.VarInt
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var foodSaturation pk.Float
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if err := p.Scan(&health, &food, &foodSaturation); err != nil {
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return Error{err}
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}
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if e.HealthChange != nil {
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if err := e.HealthChange(float32(health)); err != nil {
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return err
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func attachPlayerMsg(c *bot.Client, handler func(c *PlayerMessage) error) {
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c.Events.AddListener(bot.PacketHandler{
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Priority: 64, ID: packetid.ClientboundPlayerChat,
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F: func(p pk.Packet) error {
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var message PlayerMessage
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var chatType ChatType
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if err := p.Scan(&message, &chatType); err != nil {
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return Error{err}
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}
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}
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if e.Death != nil && health <= 0 {
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if err := e.Death(); err != nil {
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return err
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return handler(&message)
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},
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})
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}
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func attachSystemMsg(c *bot.Client, handler func(c chat.Message, overlay bool) error) {
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c.Events.AddListener(bot.PacketHandler{
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Priority: 64, ID: packetid.ClientboundSystemChat,
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F: func(p pk.Packet) error {
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var msg chat.Message
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var pos pk.Boolean
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if err := p.Scan(&msg, &pos); err != nil {
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return Error{err}
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}
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}
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return handler(msg, bool(pos))
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},
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})
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}
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func attachDisconnect(c *bot.Client, handler func(reason chat.Message) error) {
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c.Events.AddListener(bot.PacketHandler{
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Priority: 64, ID: packetid.ClientboundDisconnect,
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F: func(p pk.Packet) error {
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var reason chat.Message
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if err := p.Scan(&reason); err != nil {
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return Error{err}
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}
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return handler(reason)
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},
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})
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}
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func attachUpdateHealth(c *bot.Client, healthChangeHandler func(health float32) error, deathHandler func() error) {
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c.Events.AddListener(bot.PacketHandler{
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Priority: 64, ID: packetid.ClientboundSetHealth,
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F: func(p pk.Packet) error {
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var health pk.Float
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var food pk.VarInt
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var foodSaturation pk.Float
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if err := p.Scan(&health, &food, &foodSaturation); err != nil {
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return Error{err}
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}
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var healthChangeErr, deathErr error
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if healthChangeHandler != nil {
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healthChangeErr = healthChangeHandler(float32(health))
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}
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if deathHandler != nil && health <= 0 {
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healthChangeErr = deathHandler()
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}
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return updateHealthError{healthChangeErr, deathErr}
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},
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})
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}
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type updateHealthError struct {
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healthChangeErr, deathErr error
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}
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func (u updateHealthError) Unwrap() error {
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if u.healthChangeErr != nil {
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return u.healthChangeErr
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}
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if u.deathErr != nil {
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return u.deathErr
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}
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return nil
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}
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func (u updateHealthError) Error() string {
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switch {
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case u.healthChangeErr != nil && u.deathErr != nil:
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return "[" + u.healthChangeErr.Error() + ", " + u.deathErr.Error() + "]"
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case u.healthChangeErr != nil:
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return u.healthChangeErr.Error()
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case u.deathErr != nil:
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return u.deathErr.Error()
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default:
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return "nil"
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}
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}
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