convert between save.Chunk and level.Chunk
This commit is contained in:
@ -3,7 +3,6 @@ package main
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import (
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"flag"
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"fmt"
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"github.com/Tnze/go-mc/level"
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"image"
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"image/color"
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"image/draw"
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@ -11,10 +10,12 @@ import (
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"os"
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"path/filepath"
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"runtime"
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"strings"
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"sync"
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"unsafe"
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"github.com/Tnze/go-mc/data/block"
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"github.com/Tnze/go-mc/level"
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"github.com/Tnze/go-mc/save"
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"github.com/Tnze/go-mc/save/region"
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)
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@ -97,7 +98,7 @@ func main() {
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var wg sync.WaitGroup
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for i := 0; i < *regionWorkerNum; i++ {
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go func() {
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var column save.Column
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var column save.Chunk
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for task := range c {
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if err := column.Load(task.data); err != nil {
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log.Printf("Decode column (%d.%d) error: %v", task.pos[0], task.pos[1], err)
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@ -155,10 +156,10 @@ func main() {
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}
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}
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func drawColumn(column *save.Column) (img *image.RGBA) {
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func drawColumn(column *save.Chunk) (img *image.RGBA) {
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img = image.NewRGBA(image.Rect(0, 0, 16, 16))
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s := column.Level.Sections
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c := make(chan *save.Chunk)
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s := column.Sections
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c := make(chan *save.Section)
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var wg sync.WaitGroup
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for i := 0; i < sectionWorkerNum; i++ {
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go func() {
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@ -179,33 +180,20 @@ func drawColumn(column *save.Column) (img *image.RGBA) {
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return
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}
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func drawSection(s *save.Chunk, img *image.RGBA) {
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// calculate bits per block
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bpb := len(s.BlockStates) * 64 / (16 * 16 * 16)
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// skip empty
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if len(s.BlockStates) == 0 {
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return
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func drawSection(s *save.Section, img *image.RGBA) {
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data := *(*[]uint64)((unsafe.Pointer)(&s.BlockStates.Data))
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palette := s.BlockStates.Palette
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rawPalette := make([]int, len(palette))
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for i, v := range palette {
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// TODO: Consider the properties of block, not only index the block name
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rawPalette[i] = int(stateIDs[strings.TrimPrefix(v.Name, "minecraft:")])
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}
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// decode section
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// decode status
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data := *(*[]uint64)(unsafe.Pointer(&s.BlockStates)) // convert []int64 into []uint64
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bs := level.NewBitStorage(bpb, 4096, data)
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c := level.NewStatesPaletteContainerWithData(16*16*16, data, rawPalette)
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for y := 0; y < 16; y++ {
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layerImg := image.NewRGBA(image.Rect(0, 0, 16, 16))
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for i := 16*16 - 1; i >= 0; i-- {
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var bid block.ID
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switch {
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case bpb > 9:
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bid = block.StateID[uint32(bs.Get(y*16*16+i))]
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case bpb > 4:
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fallthrough
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case bpb <= 4:
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b := s.Palette[bs.Get(y*16*16+i)]
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if id, ok := idByName[b.Name]; ok {
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bid = block.StateID[id]
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}
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}
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bid = block.ID(c.Get(i))
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c := colors[block.ByID[bid].ID]
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layerImg.Set(i%16, i/16, c)
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}
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@ -217,3 +205,15 @@ func drawSection(s *save.Chunk, img *image.RGBA) {
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}
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return
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}
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// TODO: This map should be moved to data/block.
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var stateIDs map[string]uint32
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func init() {
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for i, v := range block.StateID {
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name := block.ByID[v].Name
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if _, ok := stateIDs[name]; !ok {
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stateIDs[name] = i
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}
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}
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}
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@ -2,6 +2,7 @@ package level
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import (
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"io"
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"math/bits"
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"strconv"
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pk "github.com/Tnze/go-mc/net/packet"
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@ -25,6 +26,19 @@ func NewStatesPaletteContainer(length int, defaultValue state) *PaletteContainer
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}
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}
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func NewStatesPaletteContainerWithData(length int, data []uint64, palette []int) *PaletteContainer {
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n := bits.Len(uint(len(palette)))
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return &PaletteContainer{
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bits: n,
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config: createStatesPalette,
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palette: &linearPalette{
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values: palette,
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bits: n,
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},
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data: NewBitStorage(n, length, data),
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}
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}
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func NewBiomesPaletteContainer(length int, defaultValue state) *PaletteContainer {
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return &PaletteContainer{
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bits: 0,
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@ -9,8 +9,8 @@ import (
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"io"
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)
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// Column is 16* chunk
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type Column struct {
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// Chunk is 16* chunk
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type Chunk struct {
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DataVersion int32
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XPos int32 `nbt:"xPos"`
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YPos int32 `nbt:"yPos"`
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@ -23,19 +23,21 @@ type Column struct {
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OceanFloor []int64 `nbt:"OCEAN_FLOOR"`
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WorldSurface []int64 `nbt:"WORLD_SURFACE"`
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}
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Sections []struct {
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Y byte
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BlockStates struct {
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Palette []BlockState `nbt:"palette"`
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Data []int64 `nbt:"data"`
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} `nbt:"block_states"`
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Biomes struct {
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Palette []string `nbt:"palette"`
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Data []int64 `nbt:"data"`
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} `nbt:"biomes"`
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SkyLight []byte
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BlockLight []byte
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} `nbt:"sections"`
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Sections []Section `nbt:"sections"`
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}
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type Section struct {
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Y byte
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BlockStates struct {
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Palette []BlockState `nbt:"palette"`
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Data []int64 `nbt:"data"`
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} `nbt:"block_states"`
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Biomes struct {
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Palette []string `nbt:"palette"`
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Data []int64 `nbt:"data"`
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} `nbt:"biomes"`
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SkyLight []byte
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BlockLight []byte
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}
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type BlockState struct {
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@ -44,7 +46,7 @@ type BlockState struct {
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}
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// Load read column data from []byte
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func (c *Column) Load(data []byte) (err error) {
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func (c *Chunk) Load(data []byte) (err error) {
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var r io.Reader = bytes.NewReader(data[1:])
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switch data[0] {
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@ -12,7 +12,7 @@ func TestColumn(t *testing.T) {
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}
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defer r.Close()
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var c Column
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var c Chunk
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data, err := r.ReadSector(0, 0)
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if err != nil {
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t.Fatal(err)
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@ -27,7 +27,7 @@ func TestColumn(t *testing.T) {
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func BenchmarkColumn_Load(b *testing.B) {
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// Test how many times we load a chunk
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var c Column
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var c Chunk
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r, err := region.Open("testdata/region/r.-1.-1.mca")
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if err != nil {
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b.Fatal(err)
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@ -10,7 +10,7 @@ import (
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type PlayerData struct {
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DataVersion int32
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Dimension int32
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Dimension string
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Pos [3]float64
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Motion [3]float64
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Rotation [2]float32
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@ -4,20 +4,24 @@ import (
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"bytes"
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"io"
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"math/bits"
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"strings"
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"sync"
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"unsafe"
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"github.com/Tnze/go-mc/data/block"
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"github.com/Tnze/go-mc/data/packetid"
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"github.com/Tnze/go-mc/level"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/Tnze/go-mc/save"
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)
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type Dimension interface {
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Info() DimInfo
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type Level interface {
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Info() LevelInfo
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PlayerJoin(p *Player)
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PlayerQuit(p *Player)
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}
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type DimInfo struct {
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type LevelInfo struct {
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Name string
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HashedSeed uint64
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}
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@ -29,6 +33,77 @@ type Chunk struct {
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HeightMaps *level.BitStorage
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}
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func EmptyChunk(secs int) *Chunk {
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sections := make([]Section, secs)
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for i := range sections {
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sections[i] = Section{
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blockCount: 0,
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States: level.NewStatesPaletteContainer(16*16*16, 0),
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Biomes: level.NewBiomesPaletteContainer(4*4*4, 0),
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}
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}
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return &Chunk{
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Sections: sections,
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HeightMaps: level.NewBitStorage(bits.Len(uint(secs)*16), 16*16, nil),
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}
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}
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func ChunkFromSave(c *save.Chunk) *Chunk {
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sections := make([]Section, len(c.Sections))
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for i := range sections {
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data := *(*[]uint64)((unsafe.Pointer)(&c.Sections[i].BlockStates.Data))
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palette := c.Sections[i].BlockStates.Palette
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rawPalette := make([]int, len(palette))
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for i, v := range palette {
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// TODO: Consider the properties of block, not only index the block name
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rawPalette[i] = int(stateIDs[strings.TrimPrefix(v.Name, "minecraft:")])
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}
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sections[i].States = level.NewStatesPaletteContainerWithData(16*16*16, data, rawPalette)
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}
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return &Chunk{
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Sections: sections,
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HeightMaps: nil,
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}
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}
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// TODO: This map should be moved to data/block.
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var stateIDs map[string]uint32
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func init() {
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for i, v := range block.StateID {
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name := block.ByID[v].Name
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if _, ok := stateIDs[name]; !ok {
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stateIDs[name] = i
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}
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}
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}
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func (c *Chunk) WriteTo(w io.Writer) (int64, error) {
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data, err := c.Data()
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if err != nil {
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return 0, err
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}
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return pk.Tuple{
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// Heightmaps
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pk.NBT(struct {
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MotionBlocking []uint64 `nbt:"MOTION_BLOCKING"`
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}{c.HeightMaps.Raw()}),
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pk.ByteArray(data),
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pk.VarInt(0), // TODO: Block Entity
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}.WriteTo(w)
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}
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func (c *Chunk) Data() ([]byte, error) {
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var buff bytes.Buffer
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for _, section := range c.Sections {
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_, err := section.WriteTo(&buff)
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if err != nil {
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return nil, err
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}
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}
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return buff.Bytes(), nil
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}
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type Section struct {
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blockCount int16
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States *level.PaletteContainer
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@ -65,47 +140,6 @@ func (s *Section) ReadFrom(r io.Reader) (int64, error) {
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}.ReadFrom(r)
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}
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func EmptyChunk(secs int) *Chunk {
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sections := make([]Section, secs)
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for i := range sections {
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sections[i] = Section{
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blockCount: 0,
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States: level.NewStatesPaletteContainer(16*16*16, 0),
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Biomes: level.NewBiomesPaletteContainer(4*4*4, 0),
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}
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}
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return &Chunk{
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Sections: sections,
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HeightMaps: level.NewBitStorage(bits.Len(uint(secs)*16), 16*16, nil),
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}
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}
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func (c *Chunk) WriteTo(w io.Writer) (int64, error) {
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data, err := c.Data()
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if err != nil {
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return 0, err
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}
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return pk.Tuple{
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// Heightmaps
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pk.NBT(struct {
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MotionBlocking []uint64 `nbt:"MOTION_BLOCKING"`
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}{c.HeightMaps.Raw()}),
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pk.ByteArray(data),
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pk.VarInt(0), // TODO: Block Entity
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}.WriteTo(w)
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}
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func (c *Chunk) Data() ([]byte, error) {
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var buff bytes.Buffer
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for _, section := range c.Sections {
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_, err := section.WriteTo(&buff)
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if err != nil {
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return nil, err
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}
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}
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return buff.Bytes(), nil
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}
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type lightData struct {
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SkyLightMask pk.BitSet
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BlockLightMask pk.BitSet
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@ -149,8 +183,8 @@ func (s *SimpleDim) LoadChunk(pos ChunkPos, c *Chunk) {
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s.Columns[pos] = c
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}
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func (s *SimpleDim) Info() DimInfo {
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return DimInfo{
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func (s *SimpleDim) Info() LevelInfo {
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return LevelInfo{
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Name: "minecraft:overworld",
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HashedSeed: 1234567,
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}
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@ -23,7 +23,7 @@ type GamePlay interface {
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type Game struct {
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eid int32
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Dim Dimension
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Dim Level
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*PlayerList
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}
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Reference in New Issue
Block a user