Files
go-mc/server/dimension.go
2021-12-20 01:50:31 +08:00

231 lines
4.6 KiB
Go

package server
import (
"bytes"
"io"
"math/bits"
"strings"
"sync"
"unsafe"
"github.com/Tnze/go-mc/data/block"
"github.com/Tnze/go-mc/data/packetid"
"github.com/Tnze/go-mc/level"
pk "github.com/Tnze/go-mc/net/packet"
"github.com/Tnze/go-mc/save"
)
type Level interface {
Info() LevelInfo
PlayerJoin(p *Player)
PlayerQuit(p *Player)
}
type LevelInfo struct {
Name string
HashedSeed uint64
}
type ChunkPos struct{ X, Z int }
type Chunk struct {
sync.Mutex
Sections []Section
HeightMaps *level.BitStorage
}
func EmptyChunk(secs int) *Chunk {
sections := make([]Section, secs)
for i := range sections {
sections[i] = Section{
blockCount: 0,
States: level.NewStatesPaletteContainer(16*16*16, 0),
Biomes: level.NewBiomesPaletteContainer(4*4*4, 0),
}
}
return &Chunk{
Sections: sections,
HeightMaps: level.NewBitStorage(bits.Len(uint(secs)*16), 16*16, nil),
}
}
func ChunkFromSave(c *save.Chunk) *Chunk {
sections := make([]Section, len(c.Sections))
for i := range sections {
data := *(*[]uint64)((unsafe.Pointer)(&c.Sections[i].BlockStates.Data))
palette := c.Sections[i].BlockStates.Palette
rawPalette := make([]int, len(palette))
for i, v := range palette {
// TODO: Consider the properties of block, not only index the block name
rawPalette[i] = int(stateIDs[strings.TrimPrefix(v.Name, "minecraft:")])
}
sections[i].States = level.NewStatesPaletteContainerWithData(16*16*16, data, rawPalette)
}
return &Chunk{
Sections: sections,
HeightMaps: nil,
}
}
// TODO: This map should be moved to data/block.
var stateIDs map[string]uint32
func init() {
for i, v := range block.StateID {
name := block.ByID[v].Name
if _, ok := stateIDs[name]; !ok {
stateIDs[name] = i
}
}
}
func (c *Chunk) WriteTo(w io.Writer) (int64, error) {
data, err := c.Data()
if err != nil {
return 0, err
}
return pk.Tuple{
// Heightmaps
pk.NBT(struct {
MotionBlocking []uint64 `nbt:"MOTION_BLOCKING"`
}{c.HeightMaps.Raw()}),
pk.ByteArray(data),
pk.VarInt(0), // TODO: Block Entity
}.WriteTo(w)
}
func (c *Chunk) Data() ([]byte, error) {
var buff bytes.Buffer
for _, section := range c.Sections {
_, err := section.WriteTo(&buff)
if err != nil {
return nil, err
}
}
return buff.Bytes(), nil
}
type Section struct {
blockCount int16
States *level.PaletteContainer
Biomes *level.PaletteContainer
}
func (s *Section) GetBlock(i int) int {
return s.States.Get(i)
}
func (s *Section) SetBlock(i int, v int) {
// TODO: Handle cave air and void air
if s.States.Get(i) != 0 {
s.blockCount--
}
if v != 0 {
s.blockCount++
}
s.States.Set(i, v)
}
func (s *Section) WriteTo(w io.Writer) (int64, error) {
return pk.Tuple{
pk.Short(s.blockCount),
s.States,
s.Biomes,
}.WriteTo(w)
}
func (s *Section) ReadFrom(r io.Reader) (int64, error) {
return pk.Tuple{
pk.Short(s.blockCount),
s.States,
s.Biomes,
}.ReadFrom(r)
}
type lightData struct {
SkyLightMask pk.BitSet
BlockLightMask pk.BitSet
SkyLight []pk.ByteArray
BlockLight []pk.ByteArray
}
func bitSetRev(set pk.BitSet) pk.BitSet {
rev := make(pk.BitSet, len(set))
for i := range rev {
rev[i] = ^set[i]
}
return rev
}
func (l *lightData) WriteTo(w io.Writer) (int64, error) {
return pk.Tuple{
pk.Boolean(true), // Trust Edges
l.SkyLightMask,
l.BlockLightMask,
bitSetRev(l.SkyLightMask),
bitSetRev(l.BlockLightMask),
pk.Array(l.SkyLight),
pk.Array(l.BlockLight),
}.WriteTo(w)
}
type SimpleDim struct {
numOfSection int
Columns map[ChunkPos]*Chunk
}
func NewSimpleDim(secs int) *SimpleDim {
return &SimpleDim{
numOfSection: secs,
Columns: make(map[ChunkPos]*Chunk),
}
}
func (s *SimpleDim) LoadChunk(pos ChunkPos, c *Chunk) {
s.Columns[pos] = c
}
func (s *SimpleDim) Info() LevelInfo {
return LevelInfo{
Name: "minecraft:overworld",
HashedSeed: 1234567,
}
}
func (s *SimpleDim) PlayerJoin(p *Player) {
for pos, column := range s.Columns {
column.Lock()
packet := pk.Marshal(
packetid.ClientboundLevelChunkWithLight,
pk.Int(pos.X), pk.Int(pos.Z),
column,
&lightData{
SkyLightMask: make(pk.BitSet, (16*16*16-1)>>6+1),
BlockLightMask: make(pk.BitSet, (16*16*16-1)>>6+1),
SkyLight: []pk.ByteArray{},
BlockLight: []pk.ByteArray{},
},
)
column.Unlock()
err := p.WritePacket(Packet757(packet))
if err != nil {
return
}
}
err := p.WritePacket(Packet757(pk.Marshal(
packetid.ClientboundPlayerPosition,
pk.Double(0), pk.Double(0), pk.Double(0),
pk.Float(0), pk.Float(0),
pk.Byte(0),
pk.VarInt(0),
pk.Boolean(true),
)))
if err != nil {
return
}
}
func (s *SimpleDim) PlayerQuit(p *Player) {
}