Optimize PacketHandler performance
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@ -30,8 +30,13 @@ func NewPlayerList(maxPlayers int) *PlayerList {
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}
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}
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// Init implement Component for PlayerList
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func (p *PlayerList) Init(*Game) {}
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// Run implement Component for PlayerList
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func (p *PlayerList) Run(context.Context) {}
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// AddPlayer implement Component for PlayerList
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func (p *PlayerList) AddPlayer(player *Player) {
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p.playersLock.Lock()
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defer p.playersLock.Unlock()
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@ -52,12 +57,23 @@ func (p *PlayerList) AddPlayer(player *Player) {
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p.players[player.UUID] = player
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}
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// RemovePlayer implement Component for PlayerList
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func (p *PlayerList) RemovePlayer(player *Player) {
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p.playersLock.Lock()
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defer p.playersLock.Unlock()
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delete(p.players, player.UUID)
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}
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// CheckPlayer implement LoginChecker for PlayerList
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func (p *PlayerList) CheckPlayer(name string, id uuid.UUID, protocol int32) (ok bool, reason chat.Message) {
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p.playersLock.Lock()
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defer p.playersLock.Unlock()
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if len(p.players) >= p.maxPlayer {
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return false, chat.TranslateMsg("multiplayer.disconnect.server_full")
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}
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return true, chat.Message{}
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}
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func (p *PlayerList) MaxPlayer() int {
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return p.maxPlayer
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}
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@ -72,7 +88,11 @@ func (p *PlayerList) PlayerSamples() (sample []PlayerSample) {
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p.playersLock.Lock()
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defer p.playersLock.Unlock()
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// Up to 10 players can be returned
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sample = make([]PlayerSample, len(p.players))
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length := len(p.players)
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if length > 10 {
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length = 10
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}
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sample = make([]PlayerSample, length)
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var i int
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for _, v := range p.players {
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sample[i] = PlayerSample{
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@ -80,7 +100,7 @@ func (p *PlayerList) PlayerSamples() (sample []PlayerSample) {
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ID: v.UUID,
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}
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i++
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if i >= len(p.players) {
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if i >= length {
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break
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}
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}
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