Optimize PacketHandler performance
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@ -18,7 +18,6 @@ type Player struct {
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uuid.UUID
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EntityID int32
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Gamemode byte
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handlers map[int32][]packetHandlerFunc
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errChan chan error
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}
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@ -51,20 +50,6 @@ func (s WritePacketError) Unwrap() error {
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return s.Err
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}
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type PacketHandler struct {
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ID int32
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F packetHandlerFunc
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}
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type packetHandlerFunc func(packet Packet757) error
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func (p *Player) AddHandler(ph PacketHandler) {
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if p.handlers == nil {
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p.handlers = make(map[int32][]packetHandlerFunc)
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}
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p.handlers[ph.ID] = append(p.handlers[ph.ID], ph.F)
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}
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func (p *Player) PutErr(err error) {
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select {
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case p.errChan <- err:
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