remove chat sending to fix daze example
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@ -107,9 +107,9 @@ func onDeath() error {
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func onGameStart() error {
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func onGameStart() error {
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log.Println("Game start")
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log.Println("Game start")
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if err := chatHandler.SendMessage("Hello, world"); err != nil {
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//if err := chatHandler.SendMessage("Hello, world"); err != nil {
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return err
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// return err
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}
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//}
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return nil // if err isn't nil, HandleGame() will return it.
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return nil // if err isn't nil, HandleGame() will return it.
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}
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}
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