remove chat sending to fix daze example

This commit is contained in:
Tnze
2022-12-10 01:39:14 +08:00
parent bb35ed21c8
commit 47f4fad152

View File

@ -107,9 +107,9 @@ func onDeath() error {
func onGameStart() error {
log.Println("Game start")
if err := chatHandler.SendMessage("Hello, world"); err != nil {
return err
}
//if err := chatHandler.SendMessage("Hello, world"); err != nil {
// return err
//}
return nil // if err isn't nil, HandleGame() will return it.
}