Components now knows why client exist
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@ -22,21 +22,20 @@ var addr = flag.String("Address", "127.0.0.1:25565", "Listening address")
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var iconPath = flag.String("ServerIcon", "./server-icon.png", "The path to server icon")
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var maxPlayer = flag.Int("MaxPlayer", 16384, "The maximum number of players")
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var regionPath = flag.String("Regions", "./save/testdata/region/", "The region files")
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var playerdataPath = flag.String("PlayerData", "./save/testdata/playerdata", "The player data files")
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func main() {
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flag.Parse()
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logger := Logger{log.Default()}
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playerList := server.NewPlayerList(*maxPlayer)
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serverInfo, err := server.NewPingInfo(playerList, server.ProtocolName, server.ProtocolVersion, motd, readIcon())
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if err != nil {
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log.Fatalf("Set server info error: %v", err)
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logger.Fatalf("Set server info error: %v", err)
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}
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keepAlive := server.NewKeepAlive()
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//playerInfo := player.NewPlayerInfo(keepAlive)
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commands := command.NewGraph()
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handleFunc := func(ctx context.Context, args []command.ParsedData) error {
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log.Printf("Command: args: %v", args)
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logger.Printf("Command: args: %v", args)
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return nil
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}
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commands.AppendLiteral(commands.Literal("me").
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@ -53,8 +52,8 @@ func main() {
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HandleFunc(handleFunc),
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)
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game := server.NewGame(
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logger,
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playerList,
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//playerInfo,
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keepAlive,
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commands,
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)
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@ -63,7 +62,7 @@ func main() {
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dimList.Add(game.CreateEntity(world.NewDimension(
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"minecraft:overworld", *regionPath,
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)), "minecraft:overworld")
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player.SpawnSystem(game, "./save/testdata/playerdata")
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player.SpawnSystem(game, *playerdataPath)
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player.PosAndRotSystem(game)
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go game.Run(context.Background())
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@ -97,3 +96,21 @@ func readIcon() image.Image {
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}
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return icon
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}
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type Logger struct{ *log.Logger }
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func (l Logger) Init(g *server.Game) {
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l.Print("Server init")
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}
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func (l Logger) Run(ctx context.Context) {
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l.Print("Server is running")
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}
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func (l Logger) ClientJoin(c *server.Client, p *server.Player) {
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l.Printf("Player join [%s]%v from %v", p.Name, p.UUID, c.Socket.RemoteAddr())
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}
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func (l Logger) ClientLeft(c *server.Client, p *server.Player, reason error) {
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l.Printf("Player left [%s]%v reason: %v", p.Name, p.UUID, reason)
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}
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@ -84,6 +84,6 @@ func (c *ClientInformation) Init(g *server.Game) {
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})
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}
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func (c *ClientInformation) Run(ctx context.Context) {}
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func (c *ClientInformation) ClientJoin(p *server.Client) {}
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func (c *ClientInformation) ClientLeft(p *server.Client) {}
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func (c *ClientInformation) Run(ctx context.Context) {}
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func (c *ClientInformation) ClientJoin(client *server.Client, player *server.Player) {}
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func (c *ClientInformation) ClientLeft(client *server.Client, player *server.Player, reason error) {}
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@ -41,4 +41,4 @@ func (g *Graph) ClientJoin(client *server.Client, _ *server.Player) {
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}
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// ClientLeft implement server.Component for Graph
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func (g *Graph) ClientLeft(_ *server.Client, _ *server.Player) {}
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func (g *Graph) ClientLeft(_ *server.Client, _ *server.Player, _ error) {}
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@ -32,27 +32,27 @@ func FuncSystem(F any) System {
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}
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return &funcsystem{
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update: func(w *World) {
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storages := make([]Storage, in)
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storages := make([]reflect.Value, in)
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for i := 0; i < in; i++ {
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storages[i] = w.GetResourceRaw(argTypes[i]).(Storage)
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storages[i] = reflect.ValueOf(w.GetResourceRaw(argTypes[i]))
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}
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args := make([]reflect.Value, len(storages))
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if len(storages) > 0 {
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set := reflect.ValueOf(storages[0]).FieldByName("BitSet").Addr()
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set := reflect.Indirect(storages[0]).FieldByName("BitSet").Addr()
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for _, v := range storages[1:] {
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p := reflect.ValueOf(v).FieldByName("BitSet").Addr()
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p := reflect.Indirect(v).FieldByName("BitSet").Addr()
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set = set.MethodByName("And").Call([]reflect.Value{p})[0]
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}
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set.MethodByName("Range").Call([]reflect.Value{
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reflect.ValueOf(func(eid Index) {
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for i := range args {
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arg := storages[i].GetValueAny(eid)
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if arg == nil {
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arg := storages[i].MethodByName("GetValue").Call([]reflect.Value{reflect.ValueOf(eid)})[0]
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if arg.IsNil() {
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args[i] = reflect.Zero(argTypes[i])
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} else if needCopy[i] {
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args[i] = reflect.ValueOf(arg).Elem()
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args[i] = arg.Elem()
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} else {
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args[i] = reflect.ValueOf(arg)
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args[i] = arg
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}
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}
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f.Call(args)
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@ -40,7 +40,7 @@ type Component interface {
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Init(g *Game)
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Run(ctx context.Context)
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ClientJoin(c *Client, p *Player)
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ClientLeft(c *Client, p *Player)
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ClientLeft(c *Client, p *Player, reason error)
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}
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func NewGame(components ...Component) *Game {
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@ -112,21 +112,22 @@ func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net
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}
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}()
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var err error
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for _, component := range g.components {
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component.ClientJoin(c, p)
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defer component.ClientLeft(c, p)
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defer func(cmp Component) { cmp.ClientLeft(c, p, err) }(component)
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}
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var packet pk.Packet
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for {
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if err := c.ReadPacket(&packet); err != nil {
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if err = c.ReadPacket(&packet); err != nil {
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return
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}
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for _, ph := range g.handlers[packet.ID] {
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if err := ph.F(c, p, Packet758(packet)); err != nil {
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if err = ph.F(c, p, Packet758(packet)); err != nil {
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return
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}
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if err := c.GetErr(); err != nil {
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if err = c.GetErr(); err != nil {
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return
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}
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}
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@ -100,7 +100,7 @@ func (k *KeepAlive) Run(ctx context.Context) {
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func (k *KeepAlive) ClientJoin(client *Client, _ *Player) { k.join <- client }
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// ClientLeft implement Component for KeepAlive
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func (k *KeepAlive) ClientLeft(client *Client, _ *Player) { k.quit <- client }
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func (k *KeepAlive) ClientLeft(client *Client, _ *Player, _ error) { k.quit <- client }
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func (k KeepAlive) pushPlayer(p *Client) {
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k.listIndex[p] = k.pingList.PushBack(
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@ -54,7 +54,7 @@ func (p *PlayerList) ClientJoin(client *Client, player *Player) {
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}
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// ClientLeft implement Component for PlayerList
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func (p *PlayerList) ClientLeft(_ *Client, player *Player) {
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func (p *PlayerList) ClientLeft(_ *Client, player *Player, _ error) {
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p.playersLock.Lock()
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defer p.playersLock.Unlock()
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delete(p.clients, player.UUID)
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