Components now knows why client exist

This commit is contained in:
Tnze
2022-05-28 13:48:19 +08:00
parent 4cc7ed22b7
commit 33f604aa93
7 changed files with 44 additions and 26 deletions

View File

@ -22,21 +22,20 @@ var addr = flag.String("Address", "127.0.0.1:25565", "Listening address")
var iconPath = flag.String("ServerIcon", "./server-icon.png", "The path to server icon")
var maxPlayer = flag.Int("MaxPlayer", 16384, "The maximum number of players")
var regionPath = flag.String("Regions", "./save/testdata/region/", "The region files")
var playerdataPath = flag.String("PlayerData", "./save/testdata/playerdata", "The player data files")
func main() {
flag.Parse()
logger := Logger{log.Default()}
playerList := server.NewPlayerList(*maxPlayer)
serverInfo, err := server.NewPingInfo(playerList, server.ProtocolName, server.ProtocolVersion, motd, readIcon())
if err != nil {
log.Fatalf("Set server info error: %v", err)
logger.Fatalf("Set server info error: %v", err)
}
keepAlive := server.NewKeepAlive()
//playerInfo := player.NewPlayerInfo(keepAlive)
commands := command.NewGraph()
handleFunc := func(ctx context.Context, args []command.ParsedData) error {
log.Printf("Command: args: %v", args)
logger.Printf("Command: args: %v", args)
return nil
}
commands.AppendLiteral(commands.Literal("me").
@ -53,8 +52,8 @@ func main() {
HandleFunc(handleFunc),
)
game := server.NewGame(
logger,
playerList,
//playerInfo,
keepAlive,
commands,
)
@ -63,7 +62,7 @@ func main() {
dimList.Add(game.CreateEntity(world.NewDimension(
"minecraft:overworld", *regionPath,
)), "minecraft:overworld")
player.SpawnSystem(game, "./save/testdata/playerdata")
player.SpawnSystem(game, *playerdataPath)
player.PosAndRotSystem(game)
go game.Run(context.Background())
@ -97,3 +96,21 @@ func readIcon() image.Image {
}
return icon
}
type Logger struct{ *log.Logger }
func (l Logger) Init(g *server.Game) {
l.Print("Server init")
}
func (l Logger) Run(ctx context.Context) {
l.Print("Server is running")
}
func (l Logger) ClientJoin(c *server.Client, p *server.Player) {
l.Printf("Player join [%s]%v from %v", p.Name, p.UUID, c.Socket.RemoteAddr())
}
func (l Logger) ClientLeft(c *server.Client, p *server.Player, reason error) {
l.Printf("Player left [%s]%v reason: %v", p.Name, p.UUID, reason)
}

View File

@ -84,6 +84,6 @@ func (c *ClientInformation) Init(g *server.Game) {
})
}
func (c *ClientInformation) Run(ctx context.Context) {}
func (c *ClientInformation) ClientJoin(p *server.Client) {}
func (c *ClientInformation) ClientLeft(p *server.Client) {}
func (c *ClientInformation) Run(ctx context.Context) {}
func (c *ClientInformation) ClientJoin(client *server.Client, player *server.Player) {}
func (c *ClientInformation) ClientLeft(client *server.Client, player *server.Player, reason error) {}

View File

@ -41,4 +41,4 @@ func (g *Graph) ClientJoin(client *server.Client, _ *server.Player) {
}
// ClientLeft implement server.Component for Graph
func (g *Graph) ClientLeft(_ *server.Client, _ *server.Player) {}
func (g *Graph) ClientLeft(_ *server.Client, _ *server.Player, _ error) {}

View File

@ -32,27 +32,27 @@ func FuncSystem(F any) System {
}
return &funcsystem{
update: func(w *World) {
storages := make([]Storage, in)
storages := make([]reflect.Value, in)
for i := 0; i < in; i++ {
storages[i] = w.GetResourceRaw(argTypes[i]).(Storage)
storages[i] = reflect.ValueOf(w.GetResourceRaw(argTypes[i]))
}
args := make([]reflect.Value, len(storages))
if len(storages) > 0 {
set := reflect.ValueOf(storages[0]).FieldByName("BitSet").Addr()
set := reflect.Indirect(storages[0]).FieldByName("BitSet").Addr()
for _, v := range storages[1:] {
p := reflect.ValueOf(v).FieldByName("BitSet").Addr()
p := reflect.Indirect(v).FieldByName("BitSet").Addr()
set = set.MethodByName("And").Call([]reflect.Value{p})[0]
}
set.MethodByName("Range").Call([]reflect.Value{
reflect.ValueOf(func(eid Index) {
for i := range args {
arg := storages[i].GetValueAny(eid)
if arg == nil {
arg := storages[i].MethodByName("GetValue").Call([]reflect.Value{reflect.ValueOf(eid)})[0]
if arg.IsNil() {
args[i] = reflect.Zero(argTypes[i])
} else if needCopy[i] {
args[i] = reflect.ValueOf(arg).Elem()
args[i] = arg.Elem()
} else {
args[i] = reflect.ValueOf(arg)
args[i] = arg
}
}
f.Call(args)

View File

@ -40,7 +40,7 @@ type Component interface {
Init(g *Game)
Run(ctx context.Context)
ClientJoin(c *Client, p *Player)
ClientLeft(c *Client, p *Player)
ClientLeft(c *Client, p *Player, reason error)
}
func NewGame(components ...Component) *Game {
@ -112,21 +112,22 @@ func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net
}
}()
var err error
for _, component := range g.components {
component.ClientJoin(c, p)
defer component.ClientLeft(c, p)
defer func(cmp Component) { cmp.ClientLeft(c, p, err) }(component)
}
var packet pk.Packet
for {
if err := c.ReadPacket(&packet); err != nil {
if err = c.ReadPacket(&packet); err != nil {
return
}
for _, ph := range g.handlers[packet.ID] {
if err := ph.F(c, p, Packet758(packet)); err != nil {
if err = ph.F(c, p, Packet758(packet)); err != nil {
return
}
if err := c.GetErr(); err != nil {
if err = c.GetErr(); err != nil {
return
}
}

View File

@ -100,7 +100,7 @@ func (k *KeepAlive) Run(ctx context.Context) {
func (k *KeepAlive) ClientJoin(client *Client, _ *Player) { k.join <- client }
// ClientLeft implement Component for KeepAlive
func (k *KeepAlive) ClientLeft(client *Client, _ *Player) { k.quit <- client }
func (k *KeepAlive) ClientLeft(client *Client, _ *Player, _ error) { k.quit <- client }
func (k KeepAlive) pushPlayer(p *Client) {
k.listIndex[p] = k.pingList.PushBack(

View File

@ -54,7 +54,7 @@ func (p *PlayerList) ClientJoin(client *Client, player *Player) {
}
// ClientLeft implement Component for PlayerList
func (p *PlayerList) ClientLeft(_ *Client, player *Player) {
func (p *PlayerList) ClientLeft(_ *Client, player *Player, _ error) {
p.playersLock.Lock()
defer p.playersLock.Unlock()
delete(p.clients, player.UUID)