Components now knows why client exist
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@ -84,6 +84,6 @@ func (c *ClientInformation) Init(g *server.Game) {
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})
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}
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func (c *ClientInformation) Run(ctx context.Context) {}
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func (c *ClientInformation) ClientJoin(p *server.Client) {}
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func (c *ClientInformation) ClientLeft(p *server.Client) {}
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func (c *ClientInformation) Run(ctx context.Context) {}
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func (c *ClientInformation) ClientJoin(client *server.Client, player *server.Player) {}
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func (c *ClientInformation) ClientLeft(client *server.Client, player *server.Player, reason error) {}
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