Components now knows why client exist

This commit is contained in:
Tnze
2022-05-28 13:48:19 +08:00
parent 4cc7ed22b7
commit 33f604aa93
7 changed files with 44 additions and 26 deletions

View File

@ -22,21 +22,20 @@ var addr = flag.String("Address", "127.0.0.1:25565", "Listening address")
var iconPath = flag.String("ServerIcon", "./server-icon.png", "The path to server icon")
var maxPlayer = flag.Int("MaxPlayer", 16384, "The maximum number of players")
var regionPath = flag.String("Regions", "./save/testdata/region/", "The region files")
var playerdataPath = flag.String("PlayerData", "./save/testdata/playerdata", "The player data files")
func main() {
flag.Parse()
logger := Logger{log.Default()}
playerList := server.NewPlayerList(*maxPlayer)
serverInfo, err := server.NewPingInfo(playerList, server.ProtocolName, server.ProtocolVersion, motd, readIcon())
if err != nil {
log.Fatalf("Set server info error: %v", err)
logger.Fatalf("Set server info error: %v", err)
}
keepAlive := server.NewKeepAlive()
//playerInfo := player.NewPlayerInfo(keepAlive)
commands := command.NewGraph()
handleFunc := func(ctx context.Context, args []command.ParsedData) error {
log.Printf("Command: args: %v", args)
logger.Printf("Command: args: %v", args)
return nil
}
commands.AppendLiteral(commands.Literal("me").
@ -53,8 +52,8 @@ func main() {
HandleFunc(handleFunc),
)
game := server.NewGame(
logger,
playerList,
//playerInfo,
keepAlive,
commands,
)
@ -63,7 +62,7 @@ func main() {
dimList.Add(game.CreateEntity(world.NewDimension(
"minecraft:overworld", *regionPath,
)), "minecraft:overworld")
player.SpawnSystem(game, "./save/testdata/playerdata")
player.SpawnSystem(game, *playerdataPath)
player.PosAndRotSystem(game)
go game.Run(context.Background())
@ -97,3 +96,21 @@ func readIcon() image.Image {
}
return icon
}
type Logger struct{ *log.Logger }
func (l Logger) Init(g *server.Game) {
l.Print("Server init")
}
func (l Logger) Run(ctx context.Context) {
l.Print("Server is running")
}
func (l Logger) ClientJoin(c *server.Client, p *server.Player) {
l.Printf("Player join [%s]%v from %v", p.Name, p.UUID, c.Socket.RemoteAddr())
}
func (l Logger) ClientLeft(c *server.Client, p *server.Player, reason error) {
l.Printf("Player left [%s]%v reason: %v", p.Name, p.UUID, reason)
}