MojangLoginHandler no longer panic when offline player login to online server
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@ -90,7 +90,7 @@ func (d *MojangLoginHandler) AcceptLogin(conn *net.Conn, protocol int32) (name s
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if d.OnlineMode {
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var resp *auth.Resp
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//Auth, Encrypt
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resp, err = auth.Encrypt(conn, name, profilePubKey.PubKey)
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resp, err = auth.Encrypt(conn, name, pubKey.PubKey)
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if err != nil {
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return
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}
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