From 2d6dd8c40823ca1fdf2157e363ac6ffff5b50917 Mon Sep 17 00:00:00 2001 From: Tnze Date: Mon, 27 Jun 2022 00:41:59 +0800 Subject: [PATCH] MojangLoginHandler no longer panic when offline player login to online server --- server/login.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/server/login.go b/server/login.go index 8399519..135aa89 100644 --- a/server/login.go +++ b/server/login.go @@ -90,7 +90,7 @@ func (d *MojangLoginHandler) AcceptLogin(conn *net.Conn, protocol int32) (name s if d.OnlineMode { var resp *auth.Resp //Auth, Encrypt - resp, err = auth.Encrypt(conn, name, profilePubKey.PubKey) + resp, err = auth.Encrypt(conn, name, pubKey.PubKey) if err != nil { return }