Update packetid name
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@ -45,7 +45,7 @@ func (m *MyServer) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn
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ID: id,
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})
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if remove == nil {
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err := conn.WritePacket(pk.Marshal(packetid.KickDisconnect,
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err := conn.WritePacket(pk.Marshal(packetid.ClientboundDisconnect,
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chat.TranslateMsg("multiplayer.disconnect.server_full"),
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))
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if err != nil {
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@ -83,7 +83,7 @@ var dimensionCodecSNBT string
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var dimensionSNBT string
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func (m *MyServer) joinGame(conn *net.Conn) error {
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return conn.WritePacket(pk.Marshal(packetid.Login,
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return conn.WritePacket(pk.Marshal(packetid.ClientboundLogin,
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pk.Int(0), // EntityID
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pk.Boolean(false), // Is hardcore
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pk.UnsignedByte(1), // Gamemode
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@ -105,8 +105,7 @@ func (m *MyServer) joinGame(conn *net.Conn) error {
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}
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func (m *MyServer) playerPositionAndLook(conn *net.Conn) error {
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return conn.WritePacket(pk.Marshal(packetid.PositionClientbound,
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// https://wiki.vg/index.php?title=Protocol&oldid=16067#Player_Position_And_Look_.28clientbound.29
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return conn.WritePacket(pk.Marshal(packetid.ClientboundPlayerPosition,
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pk.Double(0), pk.Double(0), pk.Double(0), // XYZ
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pk.Float(0), pk.Float(0), // Yaw Pitch
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pk.Byte(0), // flag
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