Files
go-mc/examples/frameworkServer/main.go
2021-12-09 20:24:39 +08:00

116 lines
3.2 KiB
Go

package main
import (
_ "embed"
"log"
"github.com/Tnze/go-mc/chat"
"github.com/Tnze/go-mc/data/packetid"
"github.com/Tnze/go-mc/nbt"
"github.com/Tnze/go-mc/net"
pk "github.com/Tnze/go-mc/net/packet"
"github.com/Tnze/go-mc/server"
"github.com/google/uuid"
)
type MyServer struct {
*server.PlayerList
}
const MaxPlayer = 20
func main() {
motd := &chat.Message{Text: "A Minecraft Server ", Extra: []chat.Message{{Text: "Powered by go-mc", Color: "yellow"}}}
ms := MyServer{
PlayerList: server.NewPlayerList("MyServer", server.ProtocolVersion, MaxPlayer, motd),
}
s := server.Server{
ListPingHandler: ms.PlayerList,
LoginHandler: &server.MojangLoginHandler{
OnlineMode: true,
Threshold: 256,
},
GamePlay: &ms,
}
if err := s.Listen(":25565"); err != nil {
log.Fatalf("Listen error: %v", err)
}
}
func (m *MyServer) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net.Conn) {
// Add player into PlayerList
remove := m.TryInsert(server.PlayerSample{
Name: name,
ID: id,
})
if remove == nil {
err := conn.WritePacket(pk.Marshal(packetid.ClientboundDisconnect,
chat.TranslateMsg("multiplayer.disconnect.server_full"),
))
if err != nil {
log.Printf("Write packet fail: %v", err)
}
return
}
defer remove()
if err := m.joinGame(conn); err != nil {
log.Printf("Write packet fail: %v", err)
return
}
if err := m.playerPositionAndLook(conn); err != nil {
log.Printf("Write packet fail: %v", err)
return
}
var p pk.Packet
for {
err := conn.ReadPacket(&p)
if err != nil {
log.Printf("Read packet fail: %v", err)
break
}
log.Printf("Read packet: %#X", p.ID)
}
}
//go:embed DimensionCodec.snbt
var dimensionCodecSNBT string
//go:embed Dimension.snbt
var dimensionSNBT string
func (m *MyServer) joinGame(conn *net.Conn) error {
return conn.WritePacket(pk.Marshal(packetid.ClientboundLogin,
pk.Int(0), // EntityID
pk.Boolean(false), // Is hardcore
pk.UnsignedByte(1), // Gamemode
pk.Byte(1), // Previous Gamemode
pk.VarInt(1), // World Count
pk.Ary{Len: 1, Ary: []pk.Identifier{"world"}}, // World Names
pk.NBT(nbt.StringifiedMessage(dimensionCodecSNBT)), // Dimension codec
pk.NBT(nbt.StringifiedMessage(dimensionSNBT)), // Dimension
pk.Identifier("world"), // World Name
pk.Long(0), // Hashed Seed
pk.VarInt(MaxPlayer), // Max Players
pk.VarInt(15), // View Distance
pk.VarInt(15), // Simulation Distance
pk.Boolean(false), // Reduced Debug Info
pk.Boolean(true), // Enable respawn screen
pk.Boolean(false), // Is Debug
pk.Boolean(true), // Is Flat
))
}
func (m *MyServer) playerPositionAndLook(conn *net.Conn) error {
return conn.WritePacket(pk.Marshal(packetid.ClientboundPlayerPosition,
pk.Double(0), pk.Double(0), pk.Double(0), // XYZ
pk.Float(0), pk.Float(0), // Yaw Pitch
pk.Byte(0), // flag
pk.VarInt(0), // TP ID
pk.Boolean(false), // Dismount vehicle
))
}