Fix command compound

This commit is contained in:
Tnze
2022-06-21 18:07:41 +08:00
parent c0a7feb28c
commit 0c804fdd41
2 changed files with 5 additions and 138 deletions

View File

@ -1,106 +0,0 @@
package main
import (
"context"
_ "embed"
"flag"
"image"
_ "image/png"
"log"
"os"
"github.com/Tnze/go-mc/chat"
"github.com/Tnze/go-mc/server"
"github.com/Tnze/go-mc/server/command"
)
var motd = chat.Message{Text: "A Minecraft Server ", Extra: []chat.Message{{Text: "Powered by go-mc", Color: "yellow"}}}
var addr = flag.String("Address", "127.0.0.1:25565", "Listening address")
var iconPath = flag.String("ServerIcon", "./server-icon.png", "The path to server icon")
var maxPlayer = flag.Int("MaxPlayer", 16384, "The maximum number of players")
var regionPath = flag.String("Regions", "./save/testdata/region/", "The region files")
var playerdataPath = flag.String("PlayerData", "./save/testdata/playerdata", "The player data files")
func main() {
flag.Parse()
logger := Logger{log.Default()}
playerList := server.NewPlayerList(*maxPlayer)
serverInfo, err := server.NewPingInfo(playerList, server.ProtocolName, server.ProtocolVersion, motd, readIcon())
if err != nil {
logger.Fatalf("Set server info error: %v", err)
}
keepAlive := server.NewKeepAlive()
commands := command.NewGraph()
handleFunc := func(ctx context.Context, args []command.ParsedData) error {
logger.Printf("Command: args: %v", args)
return nil
}
commands.AppendLiteral(commands.Literal("me").
AppendArgument(commands.Argument("action", command.StringParser(2)).
HandleFunc(handleFunc)).
Unhandle(),
).AppendLiteral(commands.Literal("help").
AppendArgument(commands.Argument("command", command.StringParser(0)).
HandleFunc(handleFunc)).
HandleFunc(handleFunc),
).AppendLiteral(commands.Literal("list").
AppendLiteral(commands.Literal("uuids").
HandleFunc(handleFunc)).
HandleFunc(handleFunc),
)
game := server.NewGame(
logger,
playerList,
keepAlive,
commands,
)
go game.Run(context.Background())
s := server.Server{
ListPingHandler: serverInfo,
LoginHandler: &server.MojangLoginHandler{
OnlineMode: true,
Threshold: 256,
LoginChecker: playerList,
},
GamePlay: game,
}
if err := s.Listen(*addr); err != nil {
log.Fatalf("Listen error: %v", err)
}
}
func readIcon() image.Image {
f, err := os.Open(*iconPath)
// if the file doesn't exist, return nil
if os.IsNotExist(err) {
return nil
} else if err != nil {
log.Fatalf("Open icon file error: %v", err)
}
defer f.Close()
icon, _, err := image.Decode(f)
if err != nil {
log.Fatalf("Decode image error: %v", err)
}
return icon
}
type Logger struct{ *log.Logger }
func (l Logger) Init(g *server.Game) {
l.Print("Server init")
}
func (l Logger) Run(ctx context.Context) {
l.Print("Server is running")
}
func (l Logger) ClientJoin(c *server.Client, p *server.Player) {
l.Printf("Player join [%s]%v from %v", p.Name, p.UUID, c.Socket.RemoteAddr())
}
func (l Logger) ClientLeft(c *server.Client, p *server.Player, reason error) {
l.Printf("Player left [%s]%v reason: %v", p.Name, p.UUID, reason)
}

View File

@ -1,44 +1,17 @@
package command
import (
"context"
"strings"
"github.com/Tnze/go-mc/data/packetid"
pk "github.com/Tnze/go-mc/net/packet"
"github.com/Tnze/go-mc/server"
)
// Init implement server.Component for Graph
func (g *Graph) Init(game *server.Game) {
game.AddHandler(&server.PacketHandler{
ID: packetid.ServerboundChat,
F: func(client *server.Client, player *server.Player, packet server.Packet758) error {
var msg pk.String
if err := pk.Packet(packet).Scan(&msg); err != nil {
return err
type Client interface {
SendPacket(p pk.Packet)
}
if cmd := string(msg); strings.HasPrefix(cmd, "/") {
ctx := context.WithValue(context.TODO(), "sender", player)
cmderr := g.Execute(ctx, strings.TrimPrefix(cmd, "/"))
if cmderr != nil {
// TODO: tell player that their command has error
}
}
return nil
},
})
}
// Run implement server.Component for Graph
func (g *Graph) Run(ctx context.Context) {}
// ClientJoin implement server.Component for Graph
func (g *Graph) ClientJoin(client *server.Client, _ *server.Player) {
client.WritePacket(server.Packet758(pk.Marshal(
func (g *Graph) ClientJoin(client Client) {
client.SendPacket(pk.Marshal(
packetid.ClientboundCommands, g,
)))
))
}
// ClientLeft implement server.Component for Graph
func (g *Graph) ClientLeft(_ *server.Client, _ *server.Player, _ error) {}