// Code generated by github.com/go-mc/packetizer; DO NOT EDIT. package protocol import ( "io" "git.konjactw.dev/falloutBot/go-mc/net/packet" ) func (c *GameProfile) ReadFrom(r io.Reader) (n int64, err error) { var temp int64 temp, err = (*packet.UUID)(&c.UUID).ReadFrom(r) n += temp if err != nil { return n, err } temp, err = (*packet.String)(&c.Name).ReadFrom(r) n += temp if err != nil { return n, err } temp, err = packet.Array(&c.Properties).ReadFrom(r) n += temp if err != nil { return n, err } return n, err } func (c GameProfile) WriteTo(w io.Writer) (n int64, err error) { var temp int64 temp, err = (*packet.UUID)(&c.UUID).WriteTo(w) n += temp if err != nil { return n, err } temp, err = (*packet.String)(&c.Name).WriteTo(w) n += temp if err != nil { return n, err } temp, err = packet.Array(&c.Properties).WriteTo(w) n += temp if err != nil { return n, err } return n, err } func (c *PartialProfile) ReadFrom(r io.Reader) (n int64, err error) { var temp int64 temp, err = (&c.Username).ReadFrom(r) n += temp if err != nil { return n, err } temp, err = (&c.UUID).ReadFrom(r) n += temp if err != nil { return n, err } temp, err = packet.Array(&c.Properties).ReadFrom(r) n += temp if err != nil { return n, err } return n, err } func (c PartialProfile) WriteTo(w io.Writer) (n int64, err error) { var temp int64 temp, err = (&c.Username).WriteTo(w) n += temp if err != nil { return n, err } temp, err = (&c.UUID).WriteTo(w) n += temp if err != nil { return n, err } temp, err = packet.Array(&c.Properties).WriteTo(w) n += temp if err != nil { return n, err } return n, err } func (c *ResolvableProfile) ReadFrom(r io.Reader) (n int64, err error) { var temp int64 temp, err = (*packet.VarInt)(&c.Type).ReadFrom(r) n += temp if err != nil { return n, err } if c.Type == 0 { c.Partial = new(PartialProfile) temp, err = (*PartialProfile)(c.Partial).ReadFrom(r) n += temp if err != nil { return n, err } } if c.Type == 1 { c.GameProfile = new(ResolvableProfile) temp, err = (*ResolvableProfile)(c.GameProfile).ReadFrom(r) n += temp if err != nil { return n, err } } temp, err = (&c.Body).ReadFrom(r) n += temp if err != nil { return n, err } temp, err = (&c.Cape).ReadFrom(r) n += temp if err != nil { return n, err } temp, err = (&c.Elytra).ReadFrom(r) n += temp if err != nil { return n, err } temp, err = (&c.Model).ReadFrom(r) n += temp if err != nil { return n, err } return n, err } func (c ResolvableProfile) WriteTo(w io.Writer) (n int64, err error) { var temp int64 temp, err = (*packet.VarInt)(&c.Type).WriteTo(w) n += temp if err != nil { return n, err } if c.Type == 0 { temp, err = (*PartialProfile)(c.Partial).WriteTo(w) n += temp if err != nil { return n, err } } if c.Type == 1 { temp, err = (*ResolvableProfile)(c.GameProfile).WriteTo(w) n += temp if err != nil { return n, err } } temp, err = (&c.Body).WriteTo(w) n += temp if err != nil { return n, err } temp, err = (&c.Cape).WriteTo(w) n += temp if err != nil { return n, err } temp, err = (&c.Elytra).WriteTo(w) n += temp if err != nil { return n, err } temp, err = (&c.Model).WriteTo(w) n += temp if err != nil { return n, err } return n, err }