package server import "git.konjactw.dev/falloutBot/go-mc/data/packetid" //codec:gen type PlayerLoaded struct { } func (*PlayerLoaded) PacketID() packetid.ServerboundPacketID { return packetid.ServerboundPlayerLoaded } func init() { registerPacket(packetid.ServerboundPlayerLoaded, func() ServerboundPacket { return &PlayerLoaded{} }) }