package server import "git.konjactw.dev/falloutBot/go-mc/data/packetid" //codec:gen type MovePlayerRot struct { Yaw, Pitch float32 Flags int8 } func (*MovePlayerRot) PacketID() packetid.ServerboundPacketID { return packetid.ServerboundMovePlayerRot } func init() { registerPacket(packetid.ServerboundMovePlayerRot, func() ServerboundPacket { return &MovePlayerRot{} }) }