package client import ( "git.konjactw.dev/falloutBot/go-mc/data/packetid" pk "git.konjactw.dev/falloutBot/go-mc/net/packet" ) var _ ClientboundPacket = (*Explode)(nil) //codec:gen type Vec3 struct { X, Y, Z float64 } //codec:gen type Explode struct { CenterX float64 CenterY float64 CenterZ float64 PlayerKnockbackVelocity pk.Option[Vec3, *Vec3] } func (Explode) ClientboundPacketID() packetid.ClientboundPacketID { return packetid.ClientboundExplode }