package client import ( "git.konjactw.dev/falloutBot/go-mc/data/packetid" ) var _ ClientboundPacket = (*PlayerPosition)(nil) //codec:gen type PlayerPosition struct { ID int32 `mc:"VarInt"` X, Y, Z float64 VelocityX, VelocityY, VelocityZ float64 YRot, XRot float32 Flags int32 } func (PlayerPosition) ClientboundPacketID() packetid.ClientboundPacketID { return packetid.ClientboundPlayerPosition }