package world import ( "github.com/go-gl/mathgl/mgl64" "github.com/google/uuid" "git.konjactw.dev/falloutBot/go-mc/data/entity" "git.konjactw.dev/patyhank/minego/pkg/protocol/metadata" "git.konjactw.dev/patyhank/minego/pkg/protocol/slot" ) type Entity struct { id int32 entityUUID uuid.UUID entityType entity.ID pos mgl64.Vec3 rot mgl64.Vec2 metadata map[uint8]metadata.Metadata equipment map[int8]slot.Slot } func (e *Entity) ID() int32 { return e.id } func (e *Entity) UUID() uuid.UUID { return e.entityUUID } func (e *Entity) Type() entity.ID { return e.entityType } func (e *Entity) Position() mgl64.Vec3 { return e.pos } func (e *Entity) Rotation() mgl64.Vec2 { return e.rot } func (e *Entity) Metadata() map[uint8]metadata.Metadata { return e.metadata } func (e *Entity) Equipment() map[int8]slot.Slot { return e.equipment } func (e *Entity) SetPosition(pos mgl64.Vec3) { e.pos = pos } func (e *Entity) SetRotation(rot mgl64.Vec2) { e.rot = rot } func (e *Entity) SetID(id int32) { e.id = id }