package server import "github.com/Tnze/go-mc/data/packetid" //codec:gen type PlayerAbilities struct { Flags int8 } func (*PlayerAbilities) PacketID() packetid.ServerboundPacketID { return packetid.ServerboundPlayerAbilities } func init() { registerPacket(packetid.ServerboundPlayerAbilities, func() ServerboundPacket { return &PlayerAbilities{} }) }