package server import "github.com/Tnze/go-mc/data/packetid" //codec:gen type MovePlayerPosRot struct { X, FeetY, Z float64 Yaw, Pitch float32 Flags int8 } func (*MovePlayerPosRot) PacketID() packetid.ServerboundPacketID { return packetid.ServerboundMovePlayerPosRot } func init() { registerPacket(packetid.ServerboundMovePlayerPosRot, func() ServerboundPacket { return &MovePlayerPosRot{} }) }