package server import "github.com/Tnze/go-mc/data/packetid" //codec:gen type MovePlayerPos struct { X, FeetY, Z float64 Flags int8 } func (*MovePlayerPos) PacketID() packetid.ServerboundPacketID { return packetid.ServerboundMovePlayerPos } func init() { registerPacket(packetid.ServerboundMovePlayerPos, func() ServerboundPacket { return &MovePlayerPos{} }) }