package server import "github.com/Tnze/go-mc/data/packetid" //codec:gen type ChangeGameMode struct { GameMode int32 `mc:"VarInt"` } func (*ChangeGameMode) PacketID() packetid.ServerboundPacketID { return packetid.ServerboundChangeGameMode } func init() { registerPacket(packetid.ServerboundChangeGameMode, func() ServerboundPacket { return &ChangeGameMode{} }) }