// Code generated by github.com/go-mc/packetizer; DO NOT EDIT. package particle import ( "io" "git.konjactw.dev/falloutBot/go-mc/net/packet" ) func (c *Block) ReadFrom(r io.Reader) (n int64, err error) { var temp int64 temp, err = (*packet.VarInt)(&c.BlockState).ReadFrom(r) n += temp if err != nil { return n, err } return n, err } func (c Block) WriteTo(w io.Writer) (n int64, err error) { var temp int64 temp, err = (*packet.VarInt)(&c.BlockState).WriteTo(w) n += temp if err != nil { return n, err } return n, err } func (c *BlockMarker) ReadFrom(r io.Reader) (n int64, err error) { var temp int64 temp, err = (*packet.VarInt)(&c.BlockState).ReadFrom(r) n += temp if err != nil { return n, err } return n, err } func (c BlockMarker) WriteTo(w io.Writer) (n int64, err error) { var temp int64 temp, err = (*packet.VarInt)(&c.BlockState).WriteTo(w) n += temp if err != nil { return n, err } return n, err } func (c *Dust) ReadFrom(r io.Reader) (n int64, err error) { var temp int64 temp, err = (*packet.Int)(&c.Color).ReadFrom(r) n += temp if err != nil { return n, err } temp, err = (*packet.Float)(&c.Scale).ReadFrom(r) n += temp if err != nil { return n, err } return n, err } func (c Dust) WriteTo(w io.Writer) (n int64, err error) { var temp int64 temp, err = (*packet.Int)(&c.Color).WriteTo(w) n += temp if err != nil { return n, err } temp, err = (*packet.Float)(&c.Scale).WriteTo(w) n += temp if err != nil { return n, err } return n, err } func (c *DustColorTransition) ReadFrom(r io.Reader) (n int64, err error) { var temp int64 temp, err = (*packet.Int)(&c.FromColor).ReadFrom(r) n += temp if err != nil { return n, err } temp, err = (*packet.Int)(&c.ToColor).ReadFrom(r) n += temp if err != nil { return n, err } temp, err = (*packet.Float)(&c.Scale).ReadFrom(r) n += temp if err != nil { return n, err } return n, err } func (c DustColorTransition) WriteTo(w io.Writer) (n int64, err error) { var temp int64 temp, err = (*packet.Int)(&c.FromColor).WriteTo(w) n += temp if err != nil { return n, err } temp, err = (*packet.Int)(&c.ToColor).WriteTo(w) n += temp if err != nil { return n, err } temp, err = (*packet.Float)(&c.Scale).WriteTo(w) n += temp if err != nil { return n, err } return n, err } func (c *EntityEffect) ReadFrom(r io.Reader) (n int64, err error) { var temp int64 temp, err = (*packet.Int)(&c.Color).ReadFrom(r) n += temp if err != nil { return n, err } return n, err } func (c EntityEffect) WriteTo(w io.Writer) (n int64, err error) { var temp int64 temp, err = (*packet.Int)(&c.Color).WriteTo(w) n += temp if err != nil { return n, err } return n, err } func (c *FallingDust) ReadFrom(r io.Reader) (n int64, err error) { var temp int64 temp, err = (*packet.VarInt)(&c.BlockState).ReadFrom(r) n += temp if err != nil { return n, err } return n, err } func (c FallingDust) WriteTo(w io.Writer) (n int64, err error) { var temp int64 temp, err = (*packet.VarInt)(&c.BlockState).WriteTo(w) n += temp if err != nil { return n, err } return n, err } func (c *TintedLeaves) ReadFrom(r io.Reader) (n int64, err error) { var temp int64 temp, err = (*packet.Int)(&c.Color).ReadFrom(r) n += temp if err != nil { return n, err } return n, err } func (c TintedLeaves) WriteTo(w io.Writer) (n int64, err error) { var temp int64 temp, err = (*packet.Int)(&c.Color).WriteTo(w) n += temp if err != nil { return n, err } return n, err } func (c *SculkCharge) ReadFrom(r io.Reader) (n int64, err error) { var temp int64 temp, err = (*packet.Float)(&c.Roll).ReadFrom(r) n += temp if err != nil { return n, err } return n, err } func (c SculkCharge) WriteTo(w io.Writer) (n int64, err error) { var temp int64 temp, err = (*packet.Float)(&c.Roll).WriteTo(w) n += temp if err != nil { return n, err } return n, err } func (c *Item) ReadFrom(r io.Reader) (n int64, err error) { var temp int64 temp, err = (&c.Item).ReadFrom(r) n += temp if err != nil { return n, err } return n, err } func (c Item) WriteTo(w io.Writer) (n int64, err error) { var temp int64 temp, err = (&c.Item).WriteTo(w) n += temp if err != nil { return n, err } return n, err } func (c *Trail) ReadFrom(r io.Reader) (n int64, err error) { var temp int64 temp, err = (*packet.Double)(&c.X).ReadFrom(r) n += temp if err != nil { return n, err } temp, err = (*packet.Double)(&c.Y).ReadFrom(r) n += temp if err != nil { return n, err } temp, err = (*packet.Double)(&c.Z).ReadFrom(r) n += temp if err != nil { return n, err } temp, err = (*packet.Int)(&c.Color).ReadFrom(r) n += temp if err != nil { return n, err } temp, err = (*packet.VarInt)(&c.Duration).ReadFrom(r) n += temp if err != nil { return n, err } return n, err } func (c Trail) WriteTo(w io.Writer) (n int64, err error) { var temp int64 temp, err = (*packet.Double)(&c.X).WriteTo(w) n += temp if err != nil { return n, err } temp, err = (*packet.Double)(&c.Y).WriteTo(w) n += temp if err != nil { return n, err } temp, err = (*packet.Double)(&c.Z).WriteTo(w) n += temp if err != nil { return n, err } temp, err = (*packet.Int)(&c.Color).WriteTo(w) n += temp if err != nil { return n, err } temp, err = (*packet.VarInt)(&c.Duration).WriteTo(w) n += temp if err != nil { return n, err } return n, err } func (c *Shriek) ReadFrom(r io.Reader) (n int64, err error) { var temp int64 temp, err = (*packet.VarInt)(&c.Delay).ReadFrom(r) n += temp if err != nil { return n, err } return n, err } func (c Shriek) WriteTo(w io.Writer) (n int64, err error) { var temp int64 temp, err = (*packet.VarInt)(&c.Delay).WriteTo(w) n += temp if err != nil { return n, err } return n, err } func (c *DustPillar) ReadFrom(r io.Reader) (n int64, err error) { var temp int64 temp, err = (*packet.VarInt)(&c.BlockState).ReadFrom(r) n += temp if err != nil { return n, err } return n, err } func (c DustPillar) WriteTo(w io.Writer) (n int64, err error) { var temp int64 temp, err = (*packet.VarInt)(&c.BlockState).WriteTo(w) n += temp if err != nil { return n, err } return n, err } func (c *BlockCrumble) ReadFrom(r io.Reader) (n int64, err error) { var temp int64 temp, err = (*packet.VarInt)(&c.BlockState).ReadFrom(r) n += temp if err != nil { return n, err } return n, err } func (c BlockCrumble) WriteTo(w io.Writer) (n int64, err error) { var temp int64 temp, err = (*packet.VarInt)(&c.BlockState).WriteTo(w) n += temp if err != nil { return n, err } return n, err }