refactor package
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21
pkg/protocol/packet/game/server/teleport_to_entity.go
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21
pkg/protocol/packet/game/server/teleport_to_entity.go
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package server
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import (
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"github.com/Tnze/go-mc/data/packetid"
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"github.com/google/uuid"
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)
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//codec:gen
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type TeleportToEntity struct {
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TargetPlayer uuid.UUID `mc:"UUID"`
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}
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func (TeleportToEntity) PacketID() packetid.ServerboundPacketID {
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return packetid.ServerboundTeleportToEntity
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}
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func init() {
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registerPacket(packetid.ServerboundTeleportToEntity, func() ServerboundPacket {
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return &TeleportToEntity{}
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})
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}
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