refactor package
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32
pkg/protocol/packet/game/server/set_structure_block.go
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32
pkg/protocol/packet/game/server/set_structure_block.go
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package server
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import (
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"github.com/Tnze/go-mc/data/packetid"
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pk "github.com/Tnze/go-mc/net/packet"
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)
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//codec:gen
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type SetStructureBlock struct {
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Location pk.Position
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Action int32 `mc:"VarInt"`
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Mode int32 `mc:"VarInt"`
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Name string
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OffsetX, OffsetY, OffsetZ int8
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SizeX, SizeY, SizeZ int8
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Mirror int32 `mc:"VarInt"`
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Rotation int32 `mc:"VarInt"`
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Metadata string
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Integrity float32
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Seed int64 `mc:"VarLong"`
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Flags int8
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}
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func (SetStructureBlock) PacketID() packetid.ServerboundPacketID {
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return packetid.ServerboundSetStructureBlock
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}
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func init() {
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registerPacket(packetid.ServerboundSetStructureBlock, func() ServerboundPacket {
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return &SetStructureBlock{}
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})
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}
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