refactor package
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22
pkg/protocol/packet/game/server/resource_pack.go
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22
pkg/protocol/packet/game/server/resource_pack.go
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package server
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import (
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"github.com/Tnze/go-mc/data/packetid"
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"github.com/google/uuid"
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)
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//codec:gen
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type ResourcePack struct {
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UUID uuid.UUID `mc:"UUID"`
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Result int32 `mc:"VarInt"`
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}
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func (ResourcePack) PacketID() packetid.ServerboundPacketID {
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return packetid.ServerboundResourcePack
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}
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func init() {
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registerPacket(packetid.ServerboundResourcePack, func() ServerboundPacket {
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return &ResourcePack{}
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})
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}
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