refactor package
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28
pkg/protocol/packet/game/server/interact.go
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28
pkg/protocol/packet/game/server/interact.go
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package server
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import (
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"github.com/Tnze/go-mc/data/packetid"
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)
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//codec:gen
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type Interact struct {
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EntityID int32 `mc:"VarInt"`
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Type int32 `mc:"VarInt"`
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//opt:enum:Type:0
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InteractHand int32 `mc:"VarInt"`
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//opt:enum:Type:2
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InteractAtTargetX, InteractAtTargetY, InteractAtTargetZ float32
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//opt:enum:Type:2
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InteractAtHand int32 `mc:"VarInt"`
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SneakKeyPressed bool
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}
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func (Interact) PacketID() packetid.ServerboundPacketID {
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return packetid.ServerboundInteract
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}
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func init() {
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registerPacket(packetid.ServerboundInteract, func() ServerboundPacket {
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return &Interact{}
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})
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}
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