refactor package
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23
pkg/protocol/packet/game/server/chat_session_update.go
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23
pkg/protocol/packet/game/server/chat_session_update.go
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package server
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import (
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"github.com/Tnze/go-mc/data/packetid"
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"github.com/Tnze/go-mc/yggdrasil/user"
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"github.com/google/uuid"
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)
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//codec:gen
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type ChatSessionUpdate struct {
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SessionId uuid.UUID `mc:"UUID"`
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PublicKey user.PublicKey
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}
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func (ChatSessionUpdate) PacketID() packetid.ServerboundPacketID {
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return packetid.ServerboundChatSessionUpdate
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}
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func init() {
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registerPacket(packetid.ServerboundChatSessionUpdate, func() ServerboundPacket {
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return &ChatSessionUpdate{}
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})
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}
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