refactor package
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20
pkg/protocol/packet/game/client/player_position.go
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20
pkg/protocol/packet/game/client/player_position.go
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package client
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import (
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"github.com/Tnze/go-mc/data/packetid"
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)
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var _ ClientboundPacket = (*PlayerPosition)(nil)
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//codec:gen
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type PlayerPosition struct {
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ID int32 `mc:"VarInt"`
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X, Y, Z float64
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VelocityX, VelocityY, VelocityZ float64
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YRot, XRot float32
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Flags int32
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}
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func (PlayerPosition) ClientboundPacketID() packetid.ClientboundPacketID {
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return packetid.ClientboundPlayerPosition
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}
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