refactor package
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25
pkg/protocol/packet/game/client/explode.go
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25
pkg/protocol/packet/game/client/explode.go
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package client
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import (
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"github.com/Tnze/go-mc/data/packetid"
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pk "github.com/Tnze/go-mc/net/packet"
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)
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var _ ClientboundPacket = (*Explode)(nil)
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//codec:gen
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type Vec3 struct {
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X, Y, Z float64
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}
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//codec:gen
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type Explode struct {
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CenterX float64
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CenterY float64
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CenterZ float64
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PlayerKnockbackVelocity pk.Option[Vec3, *Vec3]
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}
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func (Explode) ClientboundPacketID() packetid.ClientboundPacketID {
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return packetid.ClientboundExplode
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}
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