refactor package
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20
pkg/protocol/packet/game/client/animate.go
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20
pkg/protocol/packet/game/client/animate.go
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package client
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import (
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"github.com/Tnze/go-mc/data/packetid"
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"github.com/Tnze/go-mc/net/packet"
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)
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var _ ClientboundPacket = (*Animate)(nil)
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var _ packet.Field = (*Animate)(nil)
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// AnimatePacket
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// codec:gen
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type Animate struct {
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EntityID int32 `mc:"VarInt"`
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Action uint8
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}
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func (Animate) ClientboundPacketID() packetid.ClientboundPacketID {
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return packetid.ClientboundAnimate
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}
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