refactor package
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26
pkg/protocol/packet/game/client/add_entity.go
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26
pkg/protocol/packet/game/client/add_entity.go
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package client
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import (
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"github.com/Tnze/go-mc/data/packetid"
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"github.com/Tnze/go-mc/net/packet"
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"github.com/google/uuid"
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)
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var _ ClientboundPacket = (*AddEntity)(nil)
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var _ packet.Field = (*AddEntity)(nil)
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// AddEntityPacket
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// codec:gen
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type AddEntity struct {
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ID int32 `mc:"VarInt"`
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UUID uuid.UUID `mc:"UUID"`
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Type int32 `mc:"VarInt"`
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X, Y, Z float64
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XRot, YRot, YHeadRot int8
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Data int32 `mc:"VarInt"`
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VelocityX, VelocityY, VelocityZ int16
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}
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func (AddEntity) ClientboundPacketID() packetid.ClientboundPacketID {
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return packetid.ClientboundAddEntity
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}
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