add player package with key client-side player functionality, update protocol codecs, and refactor metadata definitions and slot usage
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29
pkg/bot/client.go
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29
pkg/bot/client.go
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package bot
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import (
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"context"
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"git.konjactw.dev/patyhank/minego/pkg/auth"
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"git.konjactw.dev/patyhank/minego/pkg/protocol/packet/game/server"
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)
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type Client interface {
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Connect(ctx context.Context, addr string, options *ConnectOptions) error
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Close(ctx context.Context) error
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IsConnected() bool
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WritePacket(ctx context.Context, packet server.ServerboundPacket) error
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PacketHandler() PacketHandler
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EventHandler() EventHandler
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World() World
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Inventory() InventoryHandler
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Player() Player
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}
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type ClientOptions struct {
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AuthProvider auth.Provider
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}
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type ConnectOptions struct {
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FakeHost string
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}
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