1.21.6 Clientbound PlayState Packets

This commit is contained in:
2025-06-20 04:22:08 +08:00
parent e40ed2e534
commit 195d34f32d
204 changed files with 10118 additions and 3287 deletions

40
codec/slot/trade_item.go Normal file
View File

@ -0,0 +1,40 @@
package slot
import (
pk "github.com/Tnze/go-mc/net/packet"
"io"
)
type TradeSlot struct {
ID int32
Count int32
Components []Component
}
func (t TradeSlot) WriteTo(w io.Writer) (n int64, err error) {
pk.VarInt(t.ID).WriteTo(w)
pk.VarInt(t.Count).WriteTo(w)
pk.VarInt(len(t.Components)).WriteTo(w)
for _, component := range t.Components {
pk.VarInt(component.Type()).WriteTo(w)
component.WriteTo(w)
}
return
}
func (t *TradeSlot) ReadFrom(r io.Reader) (n int64, err error) {
(*pk.VarInt)(&t.ID).ReadFrom(r)
(*pk.VarInt)(&t.Count).ReadFrom(r)
var lens pk.VarInt
lens.ReadFrom(r)
t.Components = make([]Component, lens)
for i := range t.Components {
var id pk.VarInt
id.ReadFrom(r)
c := ComponentFromID(ComponentID(id))
c.ReadFrom(r)
t.Components[i] = c
}
return
}